FAR: Chill PvE [EU Biweekly]
EU 147.93.126.229:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, top 29% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:14 UTC, in 1d 10h. Its biweekly schedule tag · low confidence
- usual gap
- 14 days between real wipes
- wipe-day peak
- 15 players, last three wipes
- crowd held
- 0% else halves by day 6
Coming wipes
- 1d 10hThu 15 Oct, 18:14 UTC
- 15d 10hThu 29 Oct, 18:14 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 29d 10hThu 12 Nov, 18:14 UTC
- 43d 10hThu 26 Nov, 18:14 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTCFW 12d ago | 12 | – | running | 0 |
| Thu 17 Sep, 18:17 UTC 26d ago | 18 | halved by day 6 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does FAR: Chill PvE [EU Biweekly] sit in the rankings?
FAR: Chill PvE [EU Biweekly] ranks #814 in Europe and #2,159 overall on player hours over the last seven days, in the top 10% of ranked servers.
How many players are on FAR: Chill PvE [EU Biweekly]?
The current player count for FAR: Chill PvE [EU Biweekly] is 0, out of 50 slots. The seven-day average player count stands at 2, and the highest point was 10. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 6.
Tags and Filters
What is the meaning of the tags on FAR: Chill PvE [EU Biweekly]?
Read by the game's server browser, the tags FAR: Chill PvE [EU Biweekly] publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slots: 50; ts5 (Group limit): Teams can have at most 5 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^b (Biweekly): Wipe cycle: biweekly; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^p (PvE): No player combat—the environment is the danger; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
FAR: Chill PvE [EU Biweekly] in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include FAR: Chill PvE [EU Biweekly]: Rust servers in Europe, Rust community servers, ranked, Best Rust PvE servers and Vanilla-tagged Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Information
FAR: Chill PvE [EU Biweekly] Rust version: which one?
On Linux, FAR: Chill PvE [EU Biweekly] runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
FAR: Chill PvE [EU Biweekly] performance: is it smooth?
For the past 48 hours, server fps averaged 45, never dropping below 14. The entity count reached 123,187, covering buildings, deployables and all other world objects. The maximum memory used was 4,668 MB. What players experience as lag is low fps combined with a rising entity count.
FAR: Chill PvE [EU Biweekly] uptime and reliability: what are they?
At the moment, FAR: Chill PvE [EU Biweekly] is up. The uptime it reports shows a restart roughly 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can FAR: Chill PvE [EU Biweekly] be found?
In Europe, FAR: Chill PvE [EU Biweekly] lists itself with its EU tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 147.93.126.229:28015 is its address.
Settings & Map
What is the map on FAR: Chill PvE [EU Biweekly]?
On FAR: Chill PvE [EU Biweekly], the map is procedural, size 4,250 with seed 781573423, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for FAR: Chill PvE [EU Biweekly]?
The name FAR: Chill PvE [EU Biweekly] carries no gather multiplier. No more than 5 players to a group. Listed as pve, no combat against other players. Community is its browser category. Carbon plugins are used. Vanilla is the label it uses: no changed rates, kits or rules—the game as shipped. VAC protection is on.
Wipe Cycle
When does FAR: Chill PvE [EU Biweekly] wipe?
As FAR: Chill PvE [EU Biweekly]'s record holds too few wipes to confirm its schedule, its tag drives the prediction. On Thursday 15 October at 18:14 UTC the next wipe is due. The world in play was made 12 days 13 hours. The tags list a wipe every two weeks.
What happens on wipe day on FAR: Chill PvE [EU Biweekly]?
The average busiest point of its recent wipes was 15 players. 43 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 6.
How to Join
What is the process to join FAR: Chill PvE [EU Biweekly]?
To connect, type client.connect 147.93.126.229:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://discord.com/invite/ZTSQ43gcGV.
Server tags
Published as mp50,ptrak,$r?,v2634,^y,^b,^v,EU,^p,gmrust,cs167781,ts5
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slots: 50.
ts5- Group limit Teams can have at most 5 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^y- Carbon Plugin framework: Carbon.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.