A Shockbyte Rust Server
148.113.24.107:28160 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:55 UTC 1d ago | – | – | – | 0 |
| Tue 13 Oct, 14:38 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 08:23 UTC 2d ago | – | – | – | 1 |
| Sun 11 Oct, 15:10 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 10:42 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 08:41 UTC 3d ago | – | – | – | 0 |
| Sun 11 Oct, 06:36 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 06:24 UTC 3d ago | – | – | – | 0 |
| Thu 8 Oct, 11:37 UTC 6d ago | – | – | – | 1 |
| Thu 8 Oct, 09:54 UTC 6d ago | – | – | – | 0 |
| Wed 7 Oct, 16:50 UTC 7d ago | – | – | – | 1 |
| Wed 7 Oct, 15:34 UTC 7d ago | – | – | – | 1 |
| Wed 7 Oct, 14:39 UTC 7d ago | – | – | – | 0 |
| Wed 7 Oct, 13:16 UTC 7d ago | – | – | – | 1 |
| Wed 7 Oct, 12:06 UTC 7d ago | – | – | – | 1 |
Similar servers
Quick answers
Player Count
Where does A Shockbyte Rust Server sit in the rankings?
Over the last seven days, A Shockbyte Rust Server ranks #7,057 in player hours, which is in the top 32% of ranked servers.
Is A Shockbyte Rust Server busy?
The current player count for A Shockbyte Rust Server is 0, out of 1 slots. The average player count over the last seven days is 0, with a peak of 1. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Server Tags
How should the tags on A Shockbyte Rust Server be interpreted?
Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
A Shockbyte Rust Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include A Shockbyte Rust Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
What Rust version is A Shockbyte Rust Server on?
The combination is Rust network protocol 2634 and build 167781 on Linux for A Shockbyte Rust Server. Joining requires the same protocol; Steam updates your game for you.
Is the performance on A Shockbyte Rust Server smooth?
Over 48 hours, it averaged 459 server fps; the lowest was 388. Buildings, deployables and the rest of the world accounted for up to 48,619 entities. At its highest, memory usage was 3,323 MB. A climbing entity count and low fps are felt by players as lag.
A Shockbyte Rust Server uptime and reliability: what are they?
The server is online: A Shockbyte Rust Server. According to its reported uptime, the last restart was about 29 hours ago. It was up 100% of the time over the last 6 full days, 144 of 144 hours. The first time BestRustServers.xyz saw it was on 7 October 2026.
Where can A Shockbyte Rust Server be found?
No region is published by A Shockbyte Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 148.113.24.107:28160.
Rules & Map
What is the map on A Shockbyte Rust Server?
Generated by the game, the map on A Shockbyte Rust Server is procedural, size 3,000, seed 50000. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for A Shockbyte Rust Server?
A gather rate is not given in the name A Shockbyte Rust Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. The server has VAC on.
Wipe Cycle
When does A Shockbyte Rust Server wipe?
Every few hours A Shockbyte Rust Server makes a new world, so no wipe schedule exists and none of those resets is a wipe.
Connect
A Shockbyte Rust Server joining: how is it done?
Enter client.connect 148.113.24.107:28160 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp1- Max players The server has 1 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.