[US]OmniRust | 5x | Biweekly | kits
149.120.127.66:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:43 UTC 3d ago | 1 | – | running | 0 |
| Sun 11 Oct, 01:16 UTC 3d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 10:14 UTC 12d ago | 1 | held half | 8.6 days | 0 |
| Sun 27 Sep, 12:42 UTC 16d ago | 3 | halved by day 2 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[US]OmniRust | 5x | Biweekly | kits ranking: what position does it hold?
Rank #7,087 over the last seven days in player hours: [US]OmniRust | 5x | Biweekly | kits, inside the top 32% of ranked servers.
What is the player count on [US]OmniRust | 5x | Biweekly | kits?
[US]OmniRust | 5x | Biweekly | kits: 0 players now, with 100 slots available. Averaged across the last seven days: 0 players, peaking at 4. The busiest time in the last 48 hours was 01:00 UTC, when the average player count was 3.
Tags & Lists
[US]OmniRust | 5x | Biweekly | kits tags: what do they indicate?
Read by the game's server browser, the tags [US]OmniRust | 5x | Biweekly | kits publishes are: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[US]OmniRust | 5x | Biweekly | kits in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [US]OmniRust | 5x | Biweekly | kits are: Best 5x Rust servers, Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.
Server Overview
[US]OmniRust | 5x | Biweekly | kits Rust version: which one?
Rust network protocol 2634 and build 167398 on Linux is what [US]OmniRust | 5x | Biweekly | kits uses. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on [US]OmniRust | 5x | Biweekly | kits?
Its average server fps over the last 48 hours was 100, with a low of 42. The entity count reached 121,274, covering buildings, deployables and all other world objects. Memory use peaked at 3,953 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of [US]OmniRust | 5x | Biweekly | kits?
The server is online: [US]OmniRust | 5x | Biweekly | kits. About 3 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 71 of 168 hours, 42% of the time. It was first seen by BestRustServers.xyz on 24 September 2026.
Where can [US]OmniRust | 5x | Biweekly | kits be found?
No region tag is published by [US]OmniRust | 5x | Biweekly | kits, but its name points to North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 149.120.127.66:28015 is its address.
Rules and Settings
Which map is used on [US]OmniRust | 5x | Biweekly | kits?
A procedural map of size 4,500 and seed 138020313 is what [US]OmniRust | 5x | Biweekly | kits runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
[US]OmniRust | 5x | Biweekly | kits rules and settings: what are they?
By its name, the gather rate is 5x on [US]OmniRust | 5x | Biweekly | kits. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Information
[US]OmniRust | 5x | Biweekly | kits wipe schedule: what does it show?
With irregular wipe times on [US]OmniRust | 5x | Biweekly | kits, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 3 days.
What happens on wipe day on [US]OmniRust | 5x | Biweekly | kits?
The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.
Connect
How can I connect to [US]OmniRust | 5x | Biweekly | kits?
Enter client.connect 149.120.127.66:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp100- Max players Slots: 100.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.