Local Test Server
149.50.32.175:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Local Test Server sit in the rankings?
Over the last seven days, Local Test Server ranks #14,139 in player hours, which is in the top 61% of ranked servers.
Is Local Test Server busy?
The server Local Test Server is currently offline; it was last seen 17 days 20 hours ago.
Tags and Filters
Local Test Server tags: what do they indicate?
For Local Test Server, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Local Test Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Local Test Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Overview
What Rust version is Local Test Server on?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is Local Test Server and is it online?
Offline now for Local Test Server, last seen 17 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 25 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Local Test Server?
There is no region published by Local Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 149.50.32.175:28015 is its address.
Settings & Map
Local Test Server map: which one is it?
Procedural map: that is what Local Test Server runs, and it is generated by the game.
Local Test Server rules and settings: what are they?
No gather rate appears in the name of Local Test Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Information
On what schedule does Local Test Server wipe?
Local Test Server's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 19 days 23 hours.
Join Server
Local Test Server joining: how is it done?
Enter client.connect 149.50.32.175:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.