Rust: City of Tarkov [MAIN]
NA 15.204.143.189:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 33% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 14h. The force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 21d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTCFW 13d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Rust: City of Tarkov [MAIN] sit in the rankings?
In North America, Rust: City of Tarkov [MAIN] is #616; across all ranked servers, #3,470 on player hours over the last seven days, in the top 16%.
Is Rust: City of Tarkov [MAIN] busy?
The current player count for Rust: City of Tarkov [MAIN] is 1, out of 50 slots. The seven-day average player count stands at 1, and the highest point was 3. The busiest time in the last 48 hours was 18:00 UTC, when the average player count was 3.
Tags and Filters
Rust: City of Tarkov [MAIN] tags: what do they indicate?
The game's server browser reads these tags from Rust: City of Tarkov [MAIN]: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts5 (Group limit): 5 is the largest team allowed; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Rust: City of Tarkov [MAIN]?
These BestRustServers.xyz lists include Rust: City of Tarkov [MAIN]: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
Rust: City of Tarkov [MAIN] Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for Rust: City of Tarkov [MAIN]. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Rust: City of Tarkov [MAIN] smooth?
Over 48 hours, it averaged 58 server fps; the lowest was 23. The entity count reached 247,685, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,475 MB. Players feel lag when fps is low and entity count climbs.
Rust: City of Tarkov [MAIN] uptime and reliability: what are they?
Rust: City of Tarkov [MAIN] is currently online. According to its reported uptime, the last restart was about 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Rust: City of Tarkov [MAIN]?
In North America, Rust: City of Tarkov [MAIN] lists itself with its NA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.204.143.189:28015.
Rules & Map
Which map is used on Rust: City of Tarkov [MAIN]?
A procedural map of size 6,000 and seed 1337 is what Rust: City of Tarkov [MAIN] runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Tarkov City.
What are the settings and rules for Rust: City of Tarkov [MAIN]?
A gather rate is not given in the name Rust: City of Tarkov [MAIN]. No more than 5 players to a group. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.
Wipe Schedule
Rust: City of Tarkov [MAIN] wipe schedule: what does it show?
The force wipe is the one monthly wipe on Rust: City of Tarkov [MAIN]. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 13 days 10 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on Rust: City of Tarkov [MAIN]?
The average busiest point of its recent wipes was 3 players. 1 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join Rust: City of Tarkov [MAIN]?
Use the F1 console: client.connect 15.204.143.189:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://store.rustarkov.com/ is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts5,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players The server has 50 slots.
ts5- Group limit 5 is the largest team allowed.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.