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32,842 players on 11,459 servers

Online #10,414

A Shockbyte Rust Server

15.204.152.59:27394 checked 7m ago

Players

Now0/1
Peak, 48 hours–
7-day average0
7-day peak1
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
11.2 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 6

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:08 UTC 2d ago 1 – running 0
Thu 1 Oct, 18:30 UTCFW 13d ago 1 halved by day 6 11.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average
125/200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average
70/200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average
375/425
Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average
83/200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
14/250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average
80/100

Quick answers

from the figures on this page

Population

Where does A Shockbyte Rust Server sit in the rankings?

Over the last seven days, A Shockbyte Rust Server ranks #10,414 in player hours, which is in the top 47% of ranked servers.

How many players are on A Shockbyte Rust Server?

The current player count for A Shockbyte Rust Server is 0, out of 1 slots. Averaged across the last seven days: 0 players, peaking at 1.

Tags & Lists

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Which lists and filters on BestRustServers.xyz contain A Shockbyte Rust Server?

The BestRustServers.xyz lists that include A Shockbyte Rust Server are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server Details

What Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167584. Joining requires the same protocol; Steam updates your game for you.

How smooth is the performance on A Shockbyte Rust Server?

Over 48 hours, it averaged 238 server fps; the lowest was 224. It held up to 8,226 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,835 MB. A climbing entity count and low fps are felt by players as lag.

What is the uptime and reliability of A Shockbyte Rust Server?

At the moment, A Shockbyte Rust Server is up. About 2 days 4 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 166 of 168 hours, 99% of the time. On 19 September 2026, BestRustServers.xyz saw it for the first time.

Where can A Shockbyte Rust Server be found?

No region is published by A Shockbyte Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 15.204.152.59:27394 is its address.

Rules & Map

What is the map on A Shockbyte Rust Server?

A procedural map of size 1,500 and seed 50000 is what A Shockbyte Rust Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

A Shockbyte Rust Server rules and settings: what are they?

A gather rate is not given in the name A Shockbyte Rust Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Community is its browser category. VAC: on.

Wipe Information

When does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 2 days 6 hours.

On A Shockbyte Rust Server, what occurs on wipe day?

An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 6 the crowd had fallen below half in the wipes that did not hold.

Join Server

How can I connect to A Shockbyte Rust Server?

To connect, type client.connect 15.204.152.59:27394 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp1
Max players Slots: 1.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code No region code listed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.