typical test
15.204.83.240:20999 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
typical test ranking: what position does it hold?
Over the last seven days, typical test ranks #15,848 in player hours, which is in the top 72% of ranked servers.
What is the player count on typical test?
typical test is not online at the moment; its last appearance was 38 hours ago. The average player count over the last seven days is 0.
Tags and Filters
How should the tags on typical test be interpreted?
For typical test, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does typical test appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include typical test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is typical test on?
On Linux, typical test runs Rust network protocol 2634 and build 167398. Your game has to match the protocol to connect; Steam takes care of updating it.
typical test performance: is it smooth?
Its average server fps over the last 48 hours was 240, with a low of 240. Buildings, deployables and the rest of the world accounted for up to 3,771 entities. Memory use peaked at 736 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of typical test?
Offline now for typical test, last seen 38 hours ago. The uptime it reports shows a restart roughly 2 days 1 hours ago. It was up 62% of the time over the last 3 full days, 45 of 72 hours. It was first seen by BestRustServers.xyz on 11 October 2026.
Where can typical test be found?
No region is published by typical test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 15.204.83.240:20999.
Settings & Map
What is the map on typical test?
On typical test, the map is procedural, size 1,000 with seed 6738, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does typical test have?
No gather rate appears in the name of typical test. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
On what schedule does typical test wipe?
typical test's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 3 days 17 hours.
Join Server
typical test joining: how is it done?
Enter client.connect 15.204.83.240:20999 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players The server has 100 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.