SNF PvE
EA 15.235.160.24:60411 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 20d 23h. The force wipe · high confidence
- usual gap
- 0.4 days between real wipes
Coming wipes
- 20d 23hThu 5 Nov, 19:00 UTCFW
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 02:15 UTC 17h ago | – | – | running | 0 |
| Wed 14 Oct, 15:37 UTC 1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of SNF PvE?
In Asia, SNF PvE is #379; across all ranked servers, #6,388 on player hours over the last seven days, in the top 29%.
What is the player count on SNF PvE?
0 of 100 slots are filled on SNF PvE at the moment. Averaged across the last seven days: 1 players, peaking at 3. In the last 48 hours, 16:00 UTC saw the highest activity, with an average of 3 players.
Tags & Lists
SNF PvE tags: what do they indicate?
The game's server browser reads these tags from SNF PvE: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EA (East Asia): In the server browser it appears under East Asia. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain SNF PvE?
The BestRustServers.xyz lists that include SNF PvE are: Best modded Rust servers. On the server list, the filters that bring it up are: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server Details
What Rust version is SNF PvE on?
The combination is Rust network protocol 2634 and build 167781 on Linux for SNF PvE. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on SNF PvE smooth?
For the past 48 hours, server fps averaged 146, never dropping below 9. The entity count reached 67,201, covering buildings, deployables and all other world objects. The maximum memory used was 2,697 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of SNF PvE?
At the moment, SNF PvE is up. The uptime it reports shows a restart roughly 16 hours ago. It was first seen by BestRustServers.xyz on 14 October 2026.
SNF PvE location: where is it?
In Asia, SNF PvE lists itself with its EA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.160.24:60411.
Rules & Map
Which map is used on SNF PvE?
On SNF PvE, the map is procedural, size 3,500 with seed 1010609537, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
SNF PvE rules and settings: what are they?
No gather rate appears in the name of SNF PvE. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
When does SNF PvE wipe?
SNF PvE wipes at the monthly force wipe only. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The current world has been running since 17 hours. The tags declare wipes once a month.
Connect
SNF PvE joining: how is it done?
To connect, type client.connect 15.235.160.24:60411 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,EA,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players The server has 100 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
EA- East Asia In the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.