Midnight Marauders
15.235.23.26:24357 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:58 UTC 20h ago | – | – | running | 0 |
| Sun 4 Oct, 19:18 UTC 10d ago | 1 | held half | 9.9 days | 0 |
| Thu 1 Oct, 04:21 UTC 14d ago | 1 | halved by day 1 | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Midnight Marauders ranking: what position does it hold?
Rank #4,535 over the last seven days in player hours: Midnight Marauders, inside the top 21% of ranked servers.
What is the player count on Midnight Marauders?
1 of 75 slots are filled on Midnight Marauders at the moment. The average player count over the last seven days is 0, with a peak of 1. The busiest time in the last 48 hours was 14:00 UTC, when the average player count was 1.
Server Tags
How should the tags on Midnight Marauders be interpreted?
Read by the game's server browser, the tags Midnight Marauders publishes are: gmrust (Game mode): Rust survival, standard; mp75 (Max players): Slot count is 75; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Midnight Marauders in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Midnight Marauders are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
What Rust version is Midnight Marauders on?
On Linux, Midnight Marauders runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Midnight Marauders smooth?
Its average server fps over the last 48 hours was 158, with a low of 1. Buildings, deployables and the rest of the world accounted for up to 119,625 entities. Memory use peaked at 4,689 MB. A climbing entity count and low fps are felt by players as lag.
Midnight Marauders uptime and reliability: what are they?
Midnight Marauders is currently online. According to its reported uptime, the last restart was about 2 hours ago. Over the past 7 full days, it was online 166 of 168 hours, 99% of the time. It was first seen by BestRustServers.xyz on 1 October 2026.
Midnight Marauders location: where is it?
There is no region published by Midnight Marauders. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 15.235.23.26:24357 is its address.
Rules & Map
Midnight Marauders map: which one is it?
Generated by the game, the map on Midnight Marauders is procedural, size 3,500, seed 50000. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Midnight Marauders?
No gather rate appears in the name of Midnight Marauders. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.
Wipe Cycle
On what schedule does Midnight Marauders wipe?
The wipe times of Midnight Marauders are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 20 hours.
What happens on wipe day on Midnight Marauders?
The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
Midnight Marauders joining: how is it done?
Use the F1 console: client.connect 15.235.23.26:24357. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp75- Max players Slot count is 75.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.