RustLite Audio Calibration Lab
150.220.36.225:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 days between real wipes
- on rhythm
- 38% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC 16d ago | 1 | – | running | 0 |
| Thu 24 Sep, 23:08 UTC 19d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC 20d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC 20d ago | 1 | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC 21d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC 22d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC 23d ago | 1 | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC 23d ago | 1 | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC 24d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of RustLite Audio Calibration Lab?
Rank #14,975 over the last seven days in player hours: RustLite Audio Calibration Lab, inside the top 63% of ranked servers.
What is the player count on RustLite Audio Calibration Lab?
RustLite Audio Calibration Lab is not online at the moment; its last appearance was 13 days 16 hours ago.
Server Tags
How should the tags on RustLite Audio Calibration Lab be interpreted?
For RustLite Audio Calibration Lab, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): Slot count is 2; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs164530 (Build): Game build number: 164530; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain RustLite Audio Calibration Lab?
These BestRustServers.xyz lists include RustLite Audio Calibration Lab: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Overview
What Rust version is RustLite Audio Calibration Lab on?
On Windows, RustLite Audio Calibration Lab runs Rust network protocol 2633 and build 164530. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is RustLite Audio Calibration Lab and is it online?
Offline now for RustLite Audio Calibration Lab, last seen 13 days 16 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 17 September 2026.
Where can RustLite Audio Calibration Lab be found?
No region is published by RustLite Audio Calibration Lab. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 150.220.36.225:28015 is its address.
Rules & Map
RustLite Audio Calibration Lab map: which one is it?
A procedural map is what RustLite Audio Calibration Lab runs, generated by the game.
What rules and configuration does RustLite Audio Calibration Lab have?
A gather rate is not given in the name RustLite Audio Calibration Lab. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: on.
Wipe Cycle
RustLite Audio Calibration Lab wipe schedule: what does it show?
The wipe times of RustLite Audio Calibration Lab are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 26 days 8 hours.
What happens on wipe day on RustLite Audio Calibration Lab?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 2.
Connect
RustLite Audio Calibration Lab joining: how is it done?
Use the F1 console: client.connect 150.220.36.225:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp2- Max players Slot count is 2.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs164530- Build Game build number: 164530.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.