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61,951 players on 11,675 servers

Online #15,967

Oclium Dev Server

152.37.196.217:28015 checked 10m ago

Players

Now0/10
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:28 UTC 5d ago 0 – running 0
Wed 23 Sep, 03:00 UTC 20d ago 0 – 14.8 days 0
Fri 18 Sep, 23:16 UTC 24d ago 0 – 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average
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Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average
318/350
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average
265/300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average
54/250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average
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Quick answers

from the figures on this page

Player Count

Oclium Dev Server ranking: what position does it hold?

In the top 71% of all ranked servers, Oclium Dev Server is #15,967 on player hours for the last seven days.

How many players are on Oclium Dev Server?

0 of 10 slots are filled on Oclium Dev Server at the moment. The seven-day average player count stands at 0.

Tags & Lists

How should the tags on Oclium Dev Server be interpreted?

The game's server browser reads these tags from Oclium Dev Server: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Which lists and filters on BestRustServers.xyz contain Oclium Dev Server?

The BestRustServers.xyz lists that include Oclium Dev Server are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server Details

Oclium Dev Server Rust version: which one?

The combination is Rust network protocol 2634 and build 167058 on Linux for Oclium Dev Server. Your game has to match the protocol to connect; Steam takes care of updating it.

What is the uptime and reliability of Oclium Dev Server?

The server is online: Oclium Dev Server. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.

Oclium Dev Server location: where is it?

No region is published by Oclium Dev Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 152.37.196.217:28015.

Rules and Settings

Oclium Dev Server map: which one is it?

Generated by the game, the map on Oclium Dev Server is procedural.

What are the settings and rules for Oclium Dev Server?

A gather rate is not given in the name Oclium Dev Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Community is its browser category. VAC protection is off.

Wipe Cycle

When does Oclium Dev Server wipe?

The wipe times of Oclium Dev Server are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 5 days 23 hours.

On Oclium Dev Server, what occurs on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Join Server

How can I connect to Oclium Dev Server?

Enter client.connect 152.37.196.217:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are limited to 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167058
Build Build 167058.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.