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35,701 players on 11,452 servers

Online #15,960

Ryan's Test Grounds

155.103.109.2:29015 checked 10m ago

moddedoxide

Players

Now0/10
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
58/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
49/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
88/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
17/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
9/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average
17/700

Quick answers

from the figures on this page

Player Count

What is the rank of Ryan's Test Grounds?

Rank #15,960 over the last seven days in player hours: Ryan's Test Grounds, inside the top 71% of ranked servers.

Is Ryan's Test Grounds busy?

Ryan's Test Grounds: 0 players now, with 10 slots available. The seven-day average player count stands at 0.

Tags & Lists

How should the tags on Ryan's Test Grounds be interpreted?

Read by the game's server browser, the tags Ryan's Test Grounds publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slot count is 10; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Game build number: 165217; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain Ryan's Test Grounds?

These BestRustServers.xyz lists include Ryan's Test Grounds: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server Details

Ryan's Test Grounds Rust version: which one?

The combination is Rust network protocol 2633 and build 165217 on Linux for Ryan's Test Grounds. Your game has to match the protocol to connect; Steam takes care of updating it.

How smooth is the performance on Ryan's Test Grounds?

Over 48 hours, it averaged 60 server fps; the lowest was 60. Buildings, deployables and the rest of the world accounted for up to 4,946 entities. At its highest, memory usage was 1,667 MB. Players feel lag when fps is low and entity count climbs.

What is the uptime and reliability of Ryan's Test Grounds?

At the moment, Ryan's Test Grounds is up. The uptime it reports shows a restart roughly 18 days 22 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.

Ryan's Test Grounds location: where is it?

There is no region published by Ryan's Test Grounds. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 155.103.109.2:29015.

Settings & Map

Ryan's Test Grounds map: which one is it?

On Ryan's Test Grounds, the map is procedural, size 1,000 with seed 7123003, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.

What rules and configuration does Ryan's Test Grounds have?

The name Ryan's Test Grounds carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.

Wipe Schedule

On what schedule does Ryan's Test Grounds wipe?

Too few wipes are on record for Ryan's Test Grounds to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 40 days 12 hours.

How to Join

Ryan's Test Grounds joining: how is it done?

To connect, type client.connect 155.103.109.2:29015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://ryann.gg is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Slot count is 10.
ts8
Group limit The game default is 8 per team.
v2633
Protocol Game protocol 2633; the same version is required to join.
cs165217
Build Game build number: 165217.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Under Modded, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.