Test Server (Stevious Mondays)
155.103.85.145:28010 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 04:11 UTC 2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Test Server (Stevious Mondays)?
In the top 56% of all ranked servers, Test Server (Stevious Mondays) is #12,433 on player hours for the last seven days.
What is the player count on Test Server (Stevious Mondays)?
The current player count for Test Server (Stevious Mondays) is 0, out of 100 slots. Averaged across the last seven days: 0 players, peaking at 1. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 1.
Server Tags
How should the tags on Test Server (Stevious Mondays) be interpreted?
Read by the game's server browser, the tags Test Server (Stevious Mondays) publishes are: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slot count is 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Test Server (Stevious Mondays) appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Test Server (Stevious Mondays) are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
What Rust version is Test Server (Stevious Mondays) on?
The combination is Rust network protocol 2634 and build 167398 on Linux for Test Server (Stevious Mondays). Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Test Server (Stevious Mondays)?
Its average server fps over the last 48 hours was 30, with a low of 30. The entity count reached 78,488, covering buildings, deployables and all other world objects. The maximum memory used was 2,306 MB. What players experience as lag is low fps combined with a rising entity count.
Test Server (Stevious Mondays) uptime and reliability: what are they?
The server is online: Test Server (Stevious Mondays). According to its reported uptime, the last restart was about 36 hours ago. In 1 full day, uptime was 100%; hours online: 24 of 24. The first time BestRustServers.xyz saw it was on 11 October 2026.
What is the location of Test Server (Stevious Mondays)?
No region is published by Test Server (Stevious Mondays). BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 155.103.85.145:28010.
Settings & Map
Which map is used on Test Server (Stevious Mondays)?
On Test Server (Stevious Mondays), the map is procedural, size 3,950 with seed 707270673, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
What are the settings and rules for Test Server (Stevious Mondays)?
The name Test Server (Stevious Mondays) carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC protection is on.
Wipe Schedule
When does Test Server (Stevious Mondays) wipe?
The record holds too few wipes for Test Server (Stevious Mondays) to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 2 days 16 hours.
What happens on wipe day on Test Server (Stevious Mondays)?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Test Server (Stevious Mondays)?
Enter client.connect 155.103.85.145:28010 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://stevious.io is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players Slot count is 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.