Rust for down syndromes
157.85.85.105:24659 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.9 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC 3d ago | 3 | – | running | 0 |
| Sun 4 Oct, 14:46 UTC 9d ago | 4 | halved by day 1 | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Rust for down syndromes sit in the rankings?
Over the last seven days, Rust for down syndromes ranks #6,079 in player hours, which is in the top 27% of ranked servers.
What is the player count on Rust for down syndromes?
Rust for down syndromes: 0 players now, with 40 slots available. Averaged across the last seven days: 0 players, peaking at 3. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.
Tags & Lists
What is the meaning of the tags on Rust for down syndromes?
The game's server browser reads these tags from Rust for down syndromes: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Rust for down syndromes?
The BestRustServers.xyz lists that include Rust for down syndromes are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Details
Rust for down syndromes Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for Rust for down syndromes. Steam updates your game automatically, but it needs to match the protocol to join.
Rust for down syndromes performance: is it smooth?
Over 48 hours, it averaged 233 server fps; the lowest was 212. The entity count reached 16,056, covering buildings, deployables and all other world objects. Memory use peaked at 3,534 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Rust for down syndromes and is it online?
At the moment, Rust for down syndromes is up. According to its reported uptime, the last restart was about 3 days 16 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 3 October 2026.
What is the location of Rust for down syndromes?
No region is published by Rust for down syndromes. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 157.85.85.105:24659.
Rules and Settings
What is the map on Rust for down syndromes?
Generated by the game, the map on Rust for down syndromes is procedural, size 2,000, seed 6738. The map can be viewed on RustMaps from this page, since size and seed fix it.
Rust for down syndromes rules and settings: what are they?
The name Rust for down syndromes carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is on.
Wipe Information
On what schedule does Rust for down syndromes wipe?
The record holds too few wipes for Rust for down syndromes to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 3 days 20 hours.
On Rust for down syndromes, what occurs on wipe day?
An average peak of 4 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
Rust for down syndromes joining: how is it done?
Use the F1 console: client.connect 157.85.85.105:24659. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp40- Max players Slots: 40.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.