A Sharkbite test server
157.85.85.10:22459 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC 5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of A Sharkbite test server?
Over the last seven days, A Sharkbite test server ranks #15,960 in player hours, which is in the top 71% of ranked servers.
What is the player count on A Sharkbite test server?
A Sharkbite test server: 0 players now, with 25 slots available. The average player count over the last seven days is 0.
Tags & Lists
How should the tags on A Sharkbite test server be interpreted?
The game's server browser reads these tags from A Sharkbite test server: gmrust (Game mode): Survival as standard in Rust; mp25 (Max players): The server has 25 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167231 (Build): Build 167231; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does A Sharkbite test server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include A Sharkbite test server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
A Sharkbite test server Rust version: which one?
The combination is Rust network protocol 2634 and build 167231 on Linux for A Sharkbite test server. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on A Sharkbite test server?
For the past 48 hours, server fps averaged 111, never dropping below 74. It held up to 69,185 entities: everything from buildings to deployables in the world. The maximum memory used was 5,115 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of A Sharkbite test server?
The server is online: A Sharkbite test server. About 5 days 21 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 4 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of A Sharkbite test server?
No region is published by A Sharkbite test server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 157.85.85.10:22459 is its address.
Rules and Settings
A Sharkbite test server map: which one is it?
A procedural map of size 3,600 and seed 50000 is what A Sharkbite test server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
What rules and configuration does A Sharkbite test server have?
No gather rate appears in the name of A Sharkbite test server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.
Wipe Information
When does A Sharkbite test server wipe?
A Sharkbite test server's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 5 days 22 hours.
What happens on wipe day on A Sharkbite test server?
An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to A Sharkbite test server?
Enter client.connect 157.85.85.10:22459 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp25,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp25- Max players The server has 25 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167231- Build Build 167231.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.