EVAL team production
157.85.85.132:25321 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC 15d ago | 1 | – | running | 0 |
| Sun 27 Sep, 10:40 UTC 17d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC 20d ago | 2 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
EVAL team production ranking: what position does it hold?
In the top 71% of all ranked servers, EVAL team production is #16,001 on player hours for the last seven days.
How many players are on EVAL team production?
The server EVAL team production is currently offline; it was last seen 9 days 21 hours ago.
Tags & Lists
How should the tags on EVAL team production be interpreted?
The game's server browser reads these tags from EVAL team production: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Game build number: 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain EVAL team production?
These BestRustServers.xyz lists include EVAL team production: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Information
EVAL team production Rust version: which one?
Rust network protocol 2633 and build 165217 on Linux is what EVAL team production uses. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of EVAL team production?
Offline now for EVAL team production, last seen 9 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 23 September 2026.
Where can EVAL team production be found?
No region is given by EVAL team production. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.85.132:25321.
Settings & Map
Which map is used on EVAL team production?
On EVAL team production, the map is procedural, size 6,000 with seed 50000, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
What rules and configuration does EVAL team production have?
No gather rate appears in the name of EVAL team production. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is on.
Wipe Information
EVAL team production wipe schedule: what does it show?
With irregular wipe times on EVAL team production, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 15 days 19 hours.
What happens on wipe day on EVAL team production?
An average peak of 2 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Connect
EVAL team production joining: how is it done?
Use the F1 console: client.connect 157.85.85.132:25321. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165217- Build Game build number: 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.