A Shockbyte x Discord Production Rust Server
157.85.85.81:27900 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 18:53 UTC 9d ago | 2 | – | running | 0 |
| Sun 27 Sep, 15:39 UTC 17d ago | 2 | halved by day 3 | 8.1 days | 1 |
| Sat 26 Sep, 19:39 UTC 18d ago | 3 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
In the top 72% of all ranked servers, A Shockbyte x Discord Production Rust Server is #15,929 on player hours for the last seven days.
How many players are on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server is not online at the moment; its last appearance was 24 hours ago. Averaged across the last seven days: 0 players.
Tags and Filters
A Shockbyte x Discord Production Rust Server tags: what do they indicate?
For A Shockbyte x Discord Production Rust Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Running build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
A Shockbyte x Discord Production Rust Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include A Shockbyte x Discord Production Rust Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is A Shockbyte x Discord Production Rust Server on?
The combination is Rust network protocol 2634 and build 166652 on Linux for A Shockbyte x Discord Production Rust Server. Your game has to match the protocol to connect; Steam takes care of updating it.
A Shockbyte x Discord Production Rust Server performance: is it smooth?
Over 48 hours, it averaged 168 server fps; the lowest was 117. Buildings, deployables and the rest of the world accounted for up to 43,747 entities. At its highest, memory usage was 3,981 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of A Shockbyte x Discord Production Rust Server?
Offline now for A Shockbyte x Discord Production Rust Server, last seen 24 hours ago. According to its reported uptime, the last restart was about 8 days 6 hours ago. It was up 87% of the time over the last 7 full days, 146 of 168 hours. It was first seen by BestRustServers.xyz on 26 September 2026.
Where can A Shockbyte x Discord Production Rust Server be found?
No region is published by A Shockbyte x Discord Production Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 157.85.85.81:27900 is its address.
Rules and Settings
Which map is used on A Shockbyte x Discord Production Rust Server?
On A Shockbyte x Discord Production Rust Server, the map is procedural, size 3,000 with seed 315848369, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does A Shockbyte x Discord Production Rust Server have?
The name A Shockbyte x Discord Production Rust Server carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC off.
Wipe Information
A Shockbyte x Discord Production Rust Server wipe schedule: what does it show?
No next wipe can be predicted for A Shockbyte x Discord Production Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 9 days 6 hours.
What happens on wipe day on A Shockbyte x Discord Production Rust Server?
The average busiest point of its recent wipes was 2 players. 45 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 3.
How to Join
What is the process to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.85.81:27900 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp40- Max players The server has 40 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Running build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.