testing
NA 157.85.86.76:21595 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 80% in NA, and #365 of the duo servers (top 85%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 10:42 UTC 19h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does testing sit in the rankings?
In North America, testing is #1,485; across all ranked servers, #14,709 on player hours over the last seven days, in the top 67%. In the duo category, its position is #365.
How many players are on testing?
testing: 1 players now, with 20 slots available. The average player count over the last seven days is 0, with a peak of 1. In the last 48 hours, 11:00 UTC saw the highest activity, with an average of 0 players.
Tags & Lists
How should the tags on testing be interpreted?
The game's server browser reads these tags from testing: gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): Slots: 20; ts2 (Group limit): Team size is capped at 2; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^w (Weekly): A wipe each week; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon; NA (North America): Server browser category: North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain testing?
These BestRustServers.xyz lists include testing: Best duo Rust servers, Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Server Details
testing Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what testing uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on testing smooth?
Over 48 hours, it averaged 239 server fps; the lowest was 235. Buildings, deployables and the rest of the world accounted for up to 6,318 entities. At its highest, memory usage was 3,134 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of testing?
The server is online: testing. The uptime it reports shows a restart roughly 16 hours ago. It was first seen by BestRustServers.xyz on 16 October 2026.
What is the location of testing?
In North America, testing lists itself with its NA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.86.76:21595.
Settings & Map
Which map is used on testing?
A procedural map of size 1,000 and seed 50000 is what testing runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Custom Map.
What are the settings and rules for testing?
The name testing carries no gather multiplier. The group limit stands at 2 players, listed as duo. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. VAC protection is on.
Wipe Information
When does testing wipe?
testing's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 19 hours. The tags state a weekly wipe cycle.
Join Server
testing joining: how is it done?
Enter client.connect 157.85.86.76:21595 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://discord.com/invite/BGKzykfwEC.
Server tags
Published as mp20,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs167781,ts2
Game
gmvanilla- Game mode Survival, vanilla style.
mp20- Max players Slots: 20.
ts2- Group limit Team size is capped at 2.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly A wipe each week.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.