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34,562 players on 11,462 servers

Online #6,339

The Dead Zone

157.85.86.90:28015 checked 9m ago

vanilla

Players

Now0/125
Peak, 48 hours1
7-day average0
7-day peak2
AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:20 UTC 10d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average
167/200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average
95/200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average
348/400
Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average
101/200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average
20/250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average
92/125

Quick answers

from the figures on this page

Population

The Dead Zone ranking: what position does it hold?

Rank #6,339 over the last seven days in player hours: The Dead Zone, inside the top 28% of ranked servers.

How many players are on The Dead Zone?

0 of 125 slots are filled on The Dead Zone at the moment. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 21:00 UTC saw the highest activity, with an average of 1 players.

Server Tags

The Dead Zone tags: what do they indicate?

For The Dead Zone, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

The Dead Zone in BestRustServers.xyz lists and filters: which ones?

These BestRustServers.xyz lists include The Dead Zone: Rust community servers, ranked and Vanilla-tagged Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Information

What Rust version is The Dead Zone on?

The combination is Rust network protocol 2634 and build 167398 on Linux for The Dead Zone. Joining requires the same protocol; Steam updates your game for you.

How smooth is the performance on The Dead Zone?

Over 48 hours, it averaged 91 server fps; the lowest was 70. Buildings, deployables and the rest of the world accounted for up to 162,209 entities. At its highest, memory usage was 6,072 MB. What players experience as lag is low fps combined with a rising entity count.

How reliable is The Dead Zone and is it online?

At the moment, The Dead Zone is up. The uptime it reports shows a restart roughly 3 days 15 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 3 October 2026, BestRustServers.xyz saw it for the first time.

What is the location of The Dead Zone?

No region is published by The Dead Zone. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 157.85.86.90:28015 is its address.

Settings & Map

The Dead Zone map: which one is it?

A procedural map of size 5,400 and seed 567367 is what The Dead Zone runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

What rules and configuration does The Dead Zone have?

No gather rate appears in the name of The Dead Zone. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Community is its browser category. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.

Wipe Cycle

The Dead Zone wipe schedule: what does it show?

The record holds too few wipes for The Dead Zone to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 10 days 12 hours.

On The Dead Zone, what occurs on wipe day?

Across its recent wipes, the busiest point averaged 3 players. 29 hours into the latest wipe, the crowd reached its peak.

Join Server

The Dead Zone joining: how is it done?

To connect, type client.connect 157.85.86.90:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp125
Max players The server has 125 slots.
ts8
Group limit Teams are limited to 8, the default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code missing.

Difficulty

^v
Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.