The Dead Zone
157.85.86.90:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC 10d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
The Dead Zone ranking: what position does it hold?
Rank #6,339 over the last seven days in player hours: The Dead Zone, inside the top 28% of ranked servers.
How many players are on The Dead Zone?
0 of 125 slots are filled on The Dead Zone at the moment. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 21:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
The Dead Zone tags: what do they indicate?
For The Dead Zone, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
The Dead Zone in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include The Dead Zone: Rust community servers, ranked and Vanilla-tagged Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is The Dead Zone on?
The combination is Rust network protocol 2634 and build 167398 on Linux for The Dead Zone. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on The Dead Zone?
Over 48 hours, it averaged 91 server fps; the lowest was 70. Buildings, deployables and the rest of the world accounted for up to 162,209 entities. At its highest, memory usage was 6,072 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is The Dead Zone and is it online?
At the moment, The Dead Zone is up. The uptime it reports shows a restart roughly 3 days 15 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 3 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of The Dead Zone?
No region is published by The Dead Zone. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 157.85.86.90:28015 is its address.
Settings & Map
The Dead Zone map: which one is it?
A procedural map of size 5,400 and seed 567367 is what The Dead Zone runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does The Dead Zone have?
No gather rate appears in the name of The Dead Zone. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Community is its browser category. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Cycle
The Dead Zone wipe schedule: what does it show?
The record holds too few wipes for The Dead Zone to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 10 days 12 hours.
On The Dead Zone, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 3 players. 29 hours into the latest wipe, the crowd reached its peak.
Join Server
The Dead Zone joining: how is it done?
To connect, type client.connect 157.85.86.90:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp125,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp125- Max players The server has 125 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.