Red sun in the sky
157.85.87.241:26318 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTCFW 12d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC 24d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC 25d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Red sun in the sky ranking: what position does it hold?
Rank #15,977 over the last seven days in player hours: Red sun in the sky, inside the top 71% of ranked servers.
What is the player count on Red sun in the sky?
The current player count for Red sun in the sky is 0, out of 5 slots. The seven-day average player count stands at 0.
Tags and Filters
What is the meaning of the tags on Red sun in the sky?
For Red sun in the sky, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp5 (Max players): Slots: 5; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Red sun in the sky?
The BestRustServers.xyz lists that include Red sun in the sky are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Red sun in the sky on?
On Linux, Red sun in the sky runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.
Red sun in the sky performance: is it smooth?
Over 48 hours, it averaged 155 server fps; the lowest was 93. It held up to 64,213 entities: everything from buildings to deployables in the world. At its highest, memory usage was 3,225 MB. What players experience as lag is low fps combined with a rising entity count.
Red sun in the sky uptime and reliability: what are they?
The server is online: Red sun in the sky. According to its reported uptime, the last restart was about 6 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Red sun in the sky?
No region is given by Red sun in the sky. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 157.85.87.241:26318.
Settings & Map
Which map is used on Red sun in the sky?
Generated by the game, the map on Red sun in the sky is procedural, size 3,500, seed 471471404. On RustMaps, from this page, the same size and seed show the same map.
Red sun in the sky rules and settings: what are they?
A gather rate is not given in the name Red sun in the sky. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. It is a community server, found under Community. The server has VAC on.
Wipe Cycle
When does Red sun in the sky wipe?
No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 12 days 1 hours.
On Red sun in the sky, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 3.
Join Server
What is the process to join Red sun in the sky?
Enter client.connect 157.85.87.241:26318 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Standard survival gameplay.
mp5- Max players Slots: 5.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.