ViperVille
157.85.87.39:27082 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTCFW 12d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC 17d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
ViperVille ranking: what position does it hold?
Rank #7,069 over the last seven days in player hours: ViperVille, inside the top 32% of ranked servers.
What is the player count on ViperVille?
0 of 40 slots are filled on ViperVille at the moment. The average player count over the last seven days is 0, with a peak of 2. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.
Server Tags
ViperVille tags: what do they indicate?
Read by the game's server browser, the tags ViperVille publishes are: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Running build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain ViperVille?
These BestRustServers.xyz lists include ViperVille: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is ViperVille on?
The combination is Rust network protocol 2634 and build 167584 on Linux for ViperVille. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on ViperVille?
Over 48 hours, it averaged 166 server fps; the lowest was 115. It held up to 49,414 entities: everything from buildings to deployables in the world. The maximum memory used was 4,989 MB. Players feel lag when fps is low and entity count climbs.
ViperVille uptime and reliability: what are they?
ViperVille is currently online. According to its reported uptime, the last restart was about 37 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of ViperVille?
No region is published by ViperVille. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 157.85.87.39:27082 is its address.
Settings & Map
ViperVille map: which one is it?
On ViperVille, the map is procedural, size 3,000 with seed 50000, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
ViperVille rules and settings: what are they?
No gather rate appears in the name of ViperVille. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
When does ViperVille wipe?
Too few wipes are on record for ViperVille to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 12 days 14 hours.
On ViperVille, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 2 players. 23 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
How to Join
What is the process to join ViperVille?
Enter client.connect 157.85.87.39:27082 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp40- Max players Slots: 40.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Running build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.