1v1v1
157.85.87.80:22970 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:15 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
1v1v1 ranking: what position does it hold?
Rank #6,607 over the last seven days in player hours: 1v1v1, inside the top 30% of ranked servers.
Is 1v1v1 busy?
The current player count for 1v1v1 is 0, out of 3 slots. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 12:00 UTC saw the highest activity, with an average of 0 players.
Tags and Filters
How should the tags on 1v1v1 be interpreted?
Read by the game's server browser, the tags 1v1v1 publishes are: gmrust (Game mode): Survival as standard in Rust; mp3 (Max players): Slot count is 3; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Running build 166586; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
1v1v1 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include 1v1v1 are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is 1v1v1 on?
On Linux, 1v1v1 runs Rust network protocol 2634 and build 166586. Your game has to match the protocol to connect; Steam takes care of updating it.
1v1v1 performance: is it smooth?
Its average server fps over the last 48 hours was 218, with a low of 188. Buildings, deployables and the rest of the world accounted for up to 29,899 entities. Memory use peaked at 7,112 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is 1v1v1 and is it online?
The server is online: 1v1v1. The uptime it reports shows a restart roughly 11 days 11 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can 1v1v1 be found?
There is no region published by 1v1v1. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 157.85.87.80:22970 is its address.
Rules and Settings
Which map is used on 1v1v1?
On 1v1v1, the map is procedural, size 2,500 with seed 1, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
What rules and configuration does 1v1v1 have?
The name 1v1v1 carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC: on.
Wipe Schedule
1v1v1 wipe schedule: what does it show?
The record holds too few wipes for 1v1v1 to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 11 days 13 hours.
On 1v1v1, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join 1v1v1?
Use the F1 console: client.connect 157.85.87.80:22970. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp3,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp3- Max players Slot count is 3.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166586- Build Running build 166586.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.