Mark Turner Server
157.85.88.135:20387 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 10:48 UTC 7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Mark Turner Server ranking: what position does it hold?
Rank #5,543 over the last seven days in player hours: Mark Turner Server, inside the top 25% of ranked servers.
What is the player count on Mark Turner Server?
The current player count for Mark Turner Server is 0, out of 1 slots. Averaged across the last seven days: 0 players, peaking at 1. In the last 48 hours, 14:00 UTC saw the highest activity, with an average of 0 players.
Tags & Lists
What is the meaning of the tags on Mark Turner Server?
Read by the game's server browser, the tags Mark Turner Server publishes are: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): Slot count is 1; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Mark Turner Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Mark Turner Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
Mark Turner Server Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for Mark Turner Server. Joining requires the same protocol; Steam updates your game for you.
Mark Turner Server performance: is it smooth?
Its average server fps over the last 48 hours was 233, with a low of 150. The entity count reached 94,837, covering buildings, deployables and all other world objects. Memory use peaked at 4,248 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Mark Turner Server?
At the moment, Mark Turner Server is up. The uptime it reports shows a restart roughly 3 days 5 hours ago. Over the past 6 full days, it was online 131 of 144 hours, 91% of the time. On 7 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of Mark Turner Server?
There is no region published by Mark Turner Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.88.135:20387.
Settings & Map
Which map is used on Mark Turner Server?
A procedural map of size 4,000 and seed 1 is what Mark Turner Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Mark Turner Server?
A gather rate is not given in the name Mark Turner Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. The server has VAC on.
Wipe Schedule
Mark Turner Server wipe schedule: what does it show?
Mark Turner Server's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 7 days.
On Mark Turner Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
What is the process to join Mark Turner Server?
Enter client.connect 157.85.88.135:20387 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp1- Max players Slot count is 1.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.