A Shockbyte Rust Server
157.85.90.180:25013 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:29 UTC 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does A Shockbyte Rust Server sit in the rankings?
In the top 52% of all ranked servers, A Shockbyte Rust Server is #11,638 on player hours for the last seven days.
Is A Shockbyte Rust Server busy?
The server A Shockbyte Rust Server is currently offline; it was last seen 31 hours ago. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
How should the tags on A Shockbyte Rust Server be interpreted?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): Slot count is 20; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does A Shockbyte Rust Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include A Shockbyte Rust Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
A Shockbyte Rust Server Rust version: which one?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
A Shockbyte Rust Server performance: is it smooth?
Over 48 hours, it averaged 140 server fps; the lowest was 110. The entity count reached 67,405, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,188 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of A Shockbyte Rust Server?
Last seen 31 hours ago, A Shockbyte Rust Server is currently offline. About 6 days ago is when it last restarted, based on its uptime. It was up 94% of the time over the last 7 full days, 158 of 168 hours. The first time BestRustServers.xyz saw it was on 3 October 2026.
Where can A Shockbyte Rust Server be found?
No region is published by A Shockbyte Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 157.85.90.180:25013 is its address.
Rules and Settings
A Shockbyte Rust Server map: which one is it?
On A Shockbyte Rust Server, the map is procedural, size 3,500 with seed 2025505331, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
A Shockbyte Rust Server wipe schedule: what does it show?
The record holds too few wipes for A Shockbyte Rust Server to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 10 days 6 hours.
What happens on wipe day on A Shockbyte Rust Server?
The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd reached its peak.
Connect
A Shockbyte Rust Server joining: how is it done?
Use the F1 console: client.connect 157.85.90.180:25013. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp20- Max players Slot count is 20.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.