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48,799 players on 11,599 servers

Online #10,377

A Shockbyte Rust Server

157.85.91.153:22188 checked 9m ago

Players

Now0/10
Peak, 48 hours–
7-day average0
7-day peak1
AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5 days
between real wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:24 UTC 11d ago 5 – running 0
Sun 27 Sep, 22:38 UTC 16d ago 1 halved by day 2 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average
204/225
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average
159/225
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average
400/400
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average
162/200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average
30/250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average
134/225

Quick answers

from the figures on this page

Player Numbers

Where does A Shockbyte Rust Server sit in the rankings?

Over the last seven days, A Shockbyte Rust Server ranks #10,377 in player hours, which is in the top 46% of ranked servers.

How many players are on A Shockbyte Rust Server?

A Shockbyte Rust Server: 0 players now, with 10 slots available. Averaged across the last seven days: 0 players, peaking at 1.

Tags & Lists

A Shockbyte Rust Server tags: what do they indicate?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slot count is 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Where does A Shockbyte Rust Server appear in BestRustServers.xyz lists and filters?

The BestRustServers.xyz lists that include A Shockbyte Rust Server are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Details

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167584 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol; Steam updates your game for you.

Is the performance on A Shockbyte Rust Server smooth?

Its average server fps over the last 48 hours was 130, with a low of 104. The entity count reached 69,060, covering buildings, deployables and all other world objects. Memory use peaked at 4,419 MB. A climbing entity count and low fps are felt by players as lag.

What is the uptime and reliability of A Shockbyte Rust Server?

The server is online: A Shockbyte Rust Server. About 28 hours ago is when it last restarted, based on its uptime. It was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.

Where can A Shockbyte Rust Server be found?

No region is published by A Shockbyte Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 157.85.91.153:22188 is its address.

Rules and Settings

Which map is used on A Shockbyte Rust Server?

On A Shockbyte Rust Server, the map is procedural, size 3,500 with seed 639320, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

What rules and configuration does A Shockbyte Rust Server have?

The name A Shockbyte Rust Server carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. It is a community server, found under Community. VAC: on.

Wipe Cycle

On what schedule does A Shockbyte Rust Server wipe?

The record holds too few wipes for A Shockbyte Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 11 days 2 hours.

What happens on wipe day on A Shockbyte Rust Server?

An average peak of 3 players was drawn by its recent wipes. 5 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.

Join Server

What is the process to join A Shockbyte Rust Server?

Enter client.connect 157.85.91.153:22188 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, standard.
mp10
Max players Slot count is 10.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167584
Build Build 167584.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code missing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.