SOC Raidable Bases Mod PVE
157.85.91.32:21853 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 04:02 UTC 6d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does SOC Raidable Bases Mod PVE sit in the rankings?
Rank #5,991 over the last seven days in player hours: SOC Raidable Bases Mod PVE, inside the top 27% of ranked servers.
What is the player count on SOC Raidable Bases Mod PVE?
The server SOC Raidable Bases Mod PVE is currently offline; it was last seen 40 hours ago. The average player count over the last seven days is 0, with a peak of 4.
Tags and Filters
How should the tags on SOC Raidable Bases Mod PVE be interpreted?
For SOC Raidable Bases Mod PVE, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does SOC Raidable Bases Mod PVE appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include SOC Raidable Bases Mod PVE are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is SOC Raidable Bases Mod PVE on?
The combination is Rust network protocol 2634 and build 167398 on Linux for SOC Raidable Bases Mod PVE. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on SOC Raidable Bases Mod PVE?
Over 48 hours, it averaged 106 server fps; the lowest was 84. Buildings, deployables and the rest of the world accounted for up to 131,087 entities. The maximum memory used was 3,550 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of SOC Raidable Bases Mod PVE?
Last seen 40 hours ago, SOC Raidable Bases Mod PVE is currently offline. The uptime it reports shows a restart roughly 12 hours ago. It was up 72% of the time over the last 5 full days, 87 of 120 hours. It was first seen by BestRustServers.xyz on 8 October 2026.
SOC Raidable Bases Mod PVE location: where is it?
No region is published by SOC Raidable Bases Mod PVE. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 157.85.91.32:21853.
Settings & Map
What is the map on SOC Raidable Bases Mod PVE?
On SOC Raidable Bases Mod PVE, the map is procedural, size 4,500 with seed 50000, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What rules and configuration does SOC Raidable Bases Mod PVE have?
The name SOC Raidable Bases Mod PVE carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC on.
Wipe Information
On what schedule does SOC Raidable Bases Mod PVE wipe?
Too few wipes are on record for SOC Raidable Bases Mod PVE to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 6 days 1 hours.
What happens on wipe day on SOC Raidable Bases Mod PVE?
The average busiest point of its recent wipes was 4 players. 18 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to SOC Raidable Bases Mod PVE?
Use the F1 console: client.connect 157.85.91.32:21853. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp75- Max players The server has 75 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.