SDFC
157.85.92.206:24131 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:07 UTCFW 13d ago | 4 | – | running | 0 |
| Wed 30 Sep, 19:51 UTC 14d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
SDFC ranking: what position does it hold?
Over the last seven days, SDFC ranks #3,803 in player hours, which is in the top 17% of ranked servers.
What is the player count on SDFC?
The current player count for SDFC is 1, out of 40 slots. The average player count over the last seven days is 1, with a peak of 4. In the last 48 hours, 01:00 UTC saw the highest activity, with an average of 2 players.
Tags & Lists
How should the tags on SDFC be interpreted?
For SDFC, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slot count is 40; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does SDFC appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include SDFC are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
SDFC Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for SDFC. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on SDFC?
For the past 48 hours, server fps averaged 161, never dropping below 57. It held up to 52,719 entities: everything from buildings to deployables in the world. Memory use peaked at 4,064 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is SDFC and is it online?
The server is online: SDFC. According to its reported uptime, the last restart was about 2 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 29 September 2026.
SDFC location: where is it?
There is no region published by SDFC. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 157.85.92.206:24131 is its address.
Rules and Settings
What is the map on SDFC?
Generated by the game, the map on SDFC is procedural, size 3,000, seed 391469169. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does SDFC have?
No gather rate appears in the name of SDFC. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC: on.
Wipe Cycle
On what schedule does SDFC wipe?
The record holds too few wipes for SDFC to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 13 days 3 hours.
What happens on wipe day on SDFC?
The average busiest point of its recent wipes was 3 players. 46 hours into the latest wipe, the crowd reached its peak.
Join Server
SDFC joining: how is it done?
Enter client.connect 157.85.92.206:24131 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slot count is 40.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.