A Shockbyte Rust Server
157.85.93.16:26489 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 28.4 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:26 UTC 20h ago | – | – | running | 0 |
| Tue 15 Sep, 04:06 UTC 29d ago | 0 | – | 28.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does A Shockbyte Rust Server sit in the rankings?
Rank #15,960 over the last seven days in player hours: A Shockbyte Rust Server, inside the top 71% of ranked servers.
What is the player count on A Shockbyte Rust Server?
The current player count for A Shockbyte Rust Server is 0, out of 16 slots. Averaged across the last seven days: 0 players.
Server Tags
How should the tags on A Shockbyte Rust Server be interpreted?
For A Shockbyte Rust Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp16 (Max players): Slot count is 16; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
A Shockbyte Rust Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include A Shockbyte Rust Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
A Shockbyte Rust Server Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on A Shockbyte Rust Server?
For the past 48 hours, server fps averaged 108, never dropping below 87. Buildings, deployables and the rest of the world accounted for up to 81,904 entities. At its highest, memory usage was 5,602 MB. Players feel lag when fps is low and entity count climbs.
How reliable is A Shockbyte Rust Server and is it online?
The server is online: A Shockbyte Rust Server. About 18 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
A Shockbyte Rust Server location: where is it?
No region is published by A Shockbyte Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.93.16:26489.
Rules and Settings
Which map is used on A Shockbyte Rust Server?
On A Shockbyte Rust Server, the map is procedural, size 3,750 with seed 984392630, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Cycle
On what schedule does A Shockbyte Rust Server wipe?
A Shockbyte Rust Server's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 20 hours.
On A Shockbyte Rust Server, what occurs on wipe day?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
How can I connect to A Shockbyte Rust Server?
Enter client.connect 157.85.93.16:26489 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp16,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp16- Max players Slot count is 16.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.