No Man's Land
157.85.93.50:27894 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.2 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:51 UTCFW 12d ago | 2 | – | running | 0 |
| Sun 27 Sep, 15:36 UTC 17d ago | 3 | held half | 4.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does No Man's Land sit in the rankings?
Rank #7,526 over the last seven days in player hours: No Man's Land, inside the top 34% of ranked servers.
Is No Man's Land busy?
The current player count for No Man's Land is 0, out of 20 slots. Averaged across the last seven days: 0 players, peaking at 1.
Tags & Lists
No Man's Land tags: what do they indicate?
The game's server browser reads these tags from No Man's Land: gmrust (Game mode): Rust survival, standard; mp20 (Max players): Slots: 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does No Man's Land appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include No Man's Land are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
No Man's Land Rust version: which one?
On Linux, No Man's Land runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on No Man's Land?
Its average server fps over the last 48 hours was 134, with a low of 14. It held up to 95,478 entities: everything from buildings to deployables in the world. The maximum memory used was 3,176 MB. Players feel lag when fps is low and entity count climbs.
No Man's Land uptime and reliability: what are they?
The server is online: No Man's Land. The uptime it reports shows a restart roughly 13 minutes ago. It was up 96% of the time over the last 7 full days, 162 of 168 hours. It was first seen by BestRustServers.xyz on 27 September 2026.
No Man's Land location: where is it?
There is no region published by No Man's Land. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.93.50:27894.
Rules and Settings
No Man's Land map: which one is it?
A procedural map of size 4,000 and seed 50000 is what No Man's Land runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
What are the settings and rules for No Man's Land?
A gather rate is not given in the name No Man's Land. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC off.
Wipe Cycle
No Man's Land wipe schedule: what does it show?
No Man's Land's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 12 days 19 hours.
On No Man's Land, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 4 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Connect
What is the process to join No Man's Land?
Use the F1 console: client.connect 157.85.93.50:27894. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players Slots: 20.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.