[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
157.85.94.103:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers, and #288 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 21:28 UTC, in 3d 2h. Its weekly schedule tag · low confidence
- usual gap
- 6.9 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 3d 2hFri 16 Oct, 21:28 UTC
- 10d 2hFri 23 Oct, 21:28 UTC
- 17d 2hFri 30 Oct, 21:28 UTC
- 23d 0hThu 5 Nov, 19:00 UTCFW
- 24d 2hFri 6 Nov, 21:28 UTC
- 31d 2hFri 13 Nov, 21:28 UTC
- 38d 2hFri 20 Nov, 21:28 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:28 UTC 3d ago | 3 | – | running | 0 |
| Sat 3 Oct, 00:56 UTC 10d ago | 3 | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC 19d ago | 4 | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC 25d ago | 4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS ranking: what position does it hold?
Over the last seven days, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS ranks #4,551 in player hours, which is in the top 20% of ranked servers. Within the quad group, it is #288.
How many players are on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 0 players now, with 125 slots available. Averaged across the last seven days: 0 players, peaking at 3. The busiest time in the last 48 hours was 03:00 UTC, when the average player count was 3.
Tags and Filters
What is the meaning of the tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
For [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp125 (Max players): The server has 125 slots; ts4 (Group limit): 4 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe each week; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are: 10x Rust servers, Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Server Overview
What Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?
Rust network protocol 2634 and build 167781 on Linux is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS uses. Steam updates your game automatically, but it needs to match the protocol to join.
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS performance: is it smooth?
Its average server fps over the last 48 hours was 193, with a low of 71. It held up to 73,394 entities: everything from buildings to deployables in the world. Memory use peaked at 4,284 MB. A climbing entity count and low fps are felt by players as lag.
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS uptime and reliability: what are they?
At the moment, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is up. According to its reported uptime, the last restart was about 6 hours ago. It was up 93% of the time over the last 7 full days, 157 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Its name points to North America, though [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes no region tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 157.85.94.103:28015 is its address.
Rules and Settings
Which map is used on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Generated by the game, the map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is procedural, size 3,500, seed 536306686. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS carries its gather rate in its name: 10x. The group limit stands at 4 players, listed as quad. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Cycle
On what schedule does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe?
As [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS's record holds too few wipes to confirm its schedule, its tag drives the prediction. Due next is a wipe on Friday 16 October at 21:28 UTC. The current world has been running since 3 days 21 hours. Its tags list a wipe schedule of one week.
On [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, what occurs on wipe day?
The average busiest point of its recent wipes was 3 players. 19 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 3.
Connect
What is the process to join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
To connect, type client.connect 157.85.94.103:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://starfireservers.tebex.io/ is its website.
Server tags
Published as mp125,ptrak,$r?,v2634,^w,gmrust,cs167781,ts4,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp125- Max players The server has 125 slots.
ts4- Group limit 4 is the largest team allowed.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly A wipe each week.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.