A Shockbyte Rust
157.85.95.125:21919 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 16.7 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 6
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:36 UTC 12d ago | 1 | – | running | 0 |
| Tue 15 Sep, 16:43 UTC 29d ago | 4 | halved by day 6 | 16.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
A Shockbyte Rust ranking: what position does it hold?
In the top 33% of all ranked servers, A Shockbyte Rust is #7,376 on player hours for the last seven days.
What is the player count on A Shockbyte Rust?
0 of 40 slots are filled on A Shockbyte Rust at the moment. The average player count over the last seven days is 0, with a peak of 1. The busiest time in the last 48 hours was 19:00 UTC, when the average player count was 1.
Server Tags
How should the tags on A Shockbyte Rust be interpreted?
For A Shockbyte Rust, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): Slot count is 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain A Shockbyte Rust?
These BestRustServers.xyz lists include A Shockbyte Rust: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
A Shockbyte Rust Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for A Shockbyte Rust. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on A Shockbyte Rust?
For the past 48 hours, server fps averaged 108, never dropping below 80. The entity count reached 103,659, covering buildings, deployables and all other world objects. Memory use peaked at 3,509 MB. A climbing entity count and low fps are felt by players as lag.
A Shockbyte Rust uptime and reliability: what are they?
A Shockbyte Rust is currently online. The uptime it reports shows a restart roughly 4 days 15 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 15 September 2026.
What is the location of A Shockbyte Rust?
No region is given by A Shockbyte Rust. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 157.85.95.125:21919 is its address.
Rules & Map
A Shockbyte Rust map: which one is it?
On A Shockbyte Rust, the map is procedural, size 4,000 with seed 1, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Called Custom Map on the map list.
A Shockbyte Rust rules and settings: what are they?
A gather rate is not given in the name A Shockbyte Rust. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is off.
Wipe Cycle
On what schedule does A Shockbyte Rust wipe?
The record holds too few wipes for A Shockbyte Rust to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 12 days 7 hours.
What happens on wipe day on A Shockbyte Rust?
Across its recent wipes, the busiest point averaged 2 players. 47 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 6 the crowd had fallen below half in the wipes that did not hold.
Connect
How can I connect to A Shockbyte Rust?
Enter client.connect 157.85.95.125:21919 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp40- Max players Slot count is 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.