Map Testing
157.85.95.14:25931 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:51 UTC 3d ago | – | – | – | 0 |
| Sun 11 Oct, 09:04 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 08:48 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 08:32 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 08:15 UTC 3d ago | – | – | – | 1 |
| Fri 9 Oct, 22:55 UTC 4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:19 UTC 4d ago | – | – | – | 1 |
| Fri 9 Oct, 21:00 UTC 4d ago | – | – | – | 1 |
| Fri 9 Oct, 18:44 UTC 4d ago | – | – | – | 1 |
| Fri 9 Oct, 17:17 UTC 4d ago | – | – | – | 0 |
| Thu 1 Oct, 18:33 UTCFW 12d ago | 2 | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 19:32 UTC 28d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC 29d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC 30d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC 31d ago | 2 | – | 0.9 days | 0 |
Similar servers
Quick answers
Population
What is the rank of Map Testing?
In the top 25% of all ranked servers, Map Testing is #5,511 on player hours for the last seven days.
Is Map Testing busy?
Map Testing: 0 players now, with 2 slots available. The average player count over the last seven days is 0, with a peak of 2.
Tags and Filters
How should the tags on Map Testing be interpreted?
The game's server browser reads these tags from Map Testing: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Map Testing in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Map Testing: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is Map Testing on?
Rust network protocol 2634 and build 167398 on Linux is what Map Testing uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Map Testing performance: is it smooth?
For the past 48 hours, server fps averaged 234, never dropping below 97. It held up to 5,659 entities: everything from buildings to deployables in the world. At its highest, memory usage was 3,689 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Map Testing?
The server is online: Map Testing. About 2 days 22 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Map Testing?
There is no region published by Map Testing. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.95.14:25931.
Rules & Map
Which map is used on Map Testing?
On Map Testing, the map is procedural, size 3,000 with seed 163057, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What rules and configuration does Map Testing have?
A gather rate is not given in the name Map Testing. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC protection is on.
Wipe Information
On what schedule does Map Testing wipe?
Every few hours Map Testing makes a new world, so no wipe schedule exists and none of those resets is a wipe.
Join Server
Map Testing joining: how is it done?
Use the F1 console: client.connect 157.85.95.14:25931. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp2- Max players Slots: 2.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.