Rust – Falling Kingdoms
157.85.95.188:26941 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC 17h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Rust – Falling Kingdoms ranking: what position does it hold?
Rank #12,604 over the last seven days in player hours: Rust – Falling Kingdoms, inside the top 57% of ranked servers.
How many players are on Rust – Falling Kingdoms?
Rust – Falling Kingdoms is not online at the moment; its last appearance was 17 hours ago. The average player count over the last seven days is 1, with a peak of 1. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 1 players.
Server Tags
Rust – Falling Kingdoms tags: what do they indicate?
The game's server browser reads these tags from Rust – Falling Kingdoms: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Rust – Falling Kingdoms in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Rust – Falling Kingdoms are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
Rust – Falling Kingdoms Rust version: which one?
On Linux, Rust – Falling Kingdoms runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Rust – Falling Kingdoms?
Its average server fps over the last 48 hours was 208, with a low of 208. It held up to 74,714 entities: everything from buildings to deployables in the world. The maximum memory used was 2,895 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Rust – Falling Kingdoms?
Last seen 17 hours ago, Rust – Falling Kingdoms is currently offline. According to its reported uptime, the last restart was about 34 minutes ago. On 14 October 2026, BestRustServers.xyz saw it for the first time.
Rust – Falling Kingdoms location: where is it?
No region is given by Rust – Falling Kingdoms. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 157.85.95.188:26941.
Rules and Settings
What is the map on Rust – Falling Kingdoms?
Generated by the game, the map on Rust – Falling Kingdoms is procedural, size 3,500, seed 50000. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
Rust – Falling Kingdoms rules and settings: what are they?
A gather rate is not given in the name Rust – Falling Kingdoms. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Schedule
On what schedule does Rust – Falling Kingdoms wipe?
Rust – Falling Kingdoms's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 17 hours.
How to Join
What is the process to join Rust – Falling Kingdoms?
Use the F1 console: client.connect 157.85.95.188:26941. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp40- Max players The server has 40 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.