A Shockbyte Rust Server
157.85.95.249:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 18:41 UTC, in 2d 20h. Every Friday at 18:41 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 80% of its recent wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 5
Coming wipes
- 2d 20hFri 16 Oct, 18:41 UTC
- 9d 20hFri 23 Oct, 18:41 UTC
- 16d 20hFri 30 Oct, 18:41 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 23d 20hFri 6 Nov, 18:41 UTC
- 30d 20hFri 13 Nov, 18:41 UTC
- 37d 20hFri 20 Nov, 18:41 UTC
- 44d 20hFri 27 Nov, 18:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 18:41 UTC 4d ago | 5 | – | running | 3 |
| Sat 3 Oct, 11:05 UTC 10d ago | 4 | halved by day 5 | 6.3 days | 3 |
| Fri 2 Oct, 17:26 UTC 11d ago | 4 | – | 0.7 days | 0 |
| Fri 25 Sep, 16:19 UTC 18d ago | 3 | halved by day 5 | 7 days | 0 |
| Fri 18 Sep, 16:51 UTC 25d ago | 4 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
A Shockbyte Rust Server ranking: what position does it hold?
In the top 19% of all ranked servers, A Shockbyte Rust Server is #4,229 on player hours for the last seven days.
How many players are on A Shockbyte Rust Server?
A Shockbyte Rust Server: 0 players now, with 10 slots available. The average player count over the last seven days is 1, with a peak of 5. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 3 players.
Tags & Lists
How should the tags on A Shockbyte Rust Server be interpreted?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival, standard; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Running build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain A Shockbyte Rust Server?
These BestRustServers.xyz lists include A Shockbyte Rust Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Details
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2634 and build 167398 on Linux is what A Shockbyte Rust Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
A Shockbyte Rust Server performance: is it smooth?
For the past 48 hours, server fps averaged 100, never dropping below 82. The entity count reached 67,926, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,611 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of A Shockbyte Rust Server?
At the moment, A Shockbyte Rust Server is up. About 4 days 1 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can A Shockbyte Rust Server be found?
No region is given by A Shockbyte Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 157.85.95.249:28015.
Rules & Map
A Shockbyte Rust Server map: which one is it?
On A Shockbyte Rust Server, the map is procedural, size 3,500 with seed 47924, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
A Shockbyte Rust Server rules and settings: what are they?
A gather rate is not given in the name A Shockbyte Rust Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC: on.
Wipe Cycle
On what schedule does A Shockbyte Rust Server wipe?
A Shockbyte Rust Server follows a wipe rhythm of every Friday at 18:41 UTC. Due next is a wipe on Friday 16 October at 18:41 UTC. The world in play was made 4 days 3 hours.
On A Shockbyte Rust Server, what occurs on wipe day?
An average peak of 4 players was drawn by its recent wipes. 2 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 5.
Join Server
How can I connect to A Shockbyte Rust Server?
To connect, type client.connect 157.85.95.249:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players The server has 10 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Running build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.