Private Solo Server
157.85.95.48:20363 checked 16h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:18 UTC 9d ago | 1 | – | running | 0 |
| Fri 2 Oct, 11:36 UTC 11d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Private Solo Server sit in the rankings?
Rank #15,288 over the last seven days in player hours: Private Solo Server, inside the top 68% of ranked servers.
How many players are on Private Solo Server?
The server Private Solo Server is currently offline; it was last seen 16 hours ago. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
Private Solo Server tags: what do they indicate?
For Private Solo Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): Slot count is 2; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Private Solo Server?
These BestRustServers.xyz lists include Private Solo Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Private Solo Server on?
On Linux, Private Solo Server runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Private Solo Server smooth?
For the past 48 hours, server fps averaged 127, never dropping below 86. It held up to 67,076 entities: everything from buildings to deployables in the world. Memory use peaked at 4,058 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Private Solo Server?
Last seen 16 hours ago, Private Solo Server is currently offline. The uptime it reports shows a restart roughly 8 days 21 hours ago. Over the past 7 full days, it was online 160 of 168 hours, 95% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Private Solo Server?
There is no region published by Private Solo Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 157.85.95.48:20363.
Rules & Map
What is the map on Private Solo Server?
A procedural map of size 3,500 and seed 296733043 is what Private Solo Server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
Private Solo Server rules and settings: what are they?
A gather rate is not given in the name Private Solo Server. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC: on.
Wipe Information
Private Solo Server wipe schedule: what does it show?
Too few wipes are on record for Private Solo Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 9 days 14 hours.
On Private Solo Server, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
What is the process to join Private Solo Server?
Use the F1 console: client.connect 157.85.95.48:20363. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp2- Max players Slot count is 2.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.