Dev Server
158.69.226.187:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Dev Server ranking: what position does it hold?
Rank #8,949 over the last seven days in player hours: Dev Server, inside the top 40% of ranked servers.
Is Dev Server busy?
0 players are on Dev Server at the moment. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 04:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
How should the tags on Dev Server be interpreted?
Read by the game's server browser, the tags Dev Server publishes are: gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): The server has 0 slots; ts30 (Group limit): 30 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Dev Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Dev Server are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
Dev Server Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what Dev Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Dev Server?
Its average server fps over the last 48 hours was 30, with a low of 29. It held up to 30,622 entities: everything from buildings to deployables in the world. Memory use peaked at 4,125 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Dev Server?
Dev Server is currently online. About 13 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Dev Server?
There is no region published by Dev Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 158.69.226.187:28015.
Rules & Map
What is the map on Dev Server?
On Dev Server, the map is procedural, size 4,500 with seed 663008107, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Dev Server?
A gather rate is not given in the name Dev Server. No more than 30 players to a group. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC: on.
Wipe Cycle
On what schedule does Dev Server wipe?
The record holds too few wipes for Dev Server to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 12 days 15 hours.
What happens on wipe day on Dev Server?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Dev Server?
Use the F1 console: client.connect 158.69.226.187:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts30,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp0- Max players The server has 0 slots.
ts30- Group limit 30 is the largest team allowed.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.