Friend Not Foe / PvE Community / North America
NA 158.69.23.51:28016 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 56% in NA, and #371 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:04 UTC, in 1d 14h. Its biweekly schedule tag · low confidence
- usual gap
- 14.1 days between real wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 1d 14hThu 15 Oct, 18:04 UTC
- 15d 14hThu 29 Oct, 18:04 UTC
- 22d 15hThu 5 Nov, 19:00 UTCFW
- 29d 14hThu 12 Nov, 18:04 UTC
- 43d 14hThu 26 Nov, 18:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTCFW 12d ago | 5 | – | running | 0 |
| Thu 17 Sep, 16:02 UTC 26d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Friend Not Foe / PvE Community / North America ranking: what position does it hold?
In North America, Friend Not Foe / PvE Community / North America is #1,039; across all ranked servers, #6,398 on player hours over the last seven days, in the top 29%. Within the quad group, it is #371.
Is Friend Not Foe / PvE Community / North America busy?
Friend Not Foe / PvE Community / North America: 0 players now, with 50 slots available. The seven-day average player count stands at 0, and the highest point was 3. The busiest time in the last 48 hours was 04:00 UTC, when the average player count was 1.
Tags & Lists
What is the meaning of the tags on Friend Not Foe / PvE Community / North America?
The game's server browser reads these tags from Friend Not Foe / PvE Community / North America: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server has 50 slots; ts4 (Group limit): 4 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^b (Biweekly): Wipe cycle: biweekly; ^p (PvE): No player combat—the environment is the danger; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Friend Not Foe / PvE Community / North America?
These BestRustServers.xyz lists include Friend Not Foe / PvE Community / North America: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Overview
Friend Not Foe / PvE Community / North America Rust version: which one?
On Linux, Friend Not Foe / PvE Community / North America runs Rust network protocol 2634 and build 167584. Joining requires the same protocol; Steam updates your game for you.
Friend Not Foe / PvE Community / North America performance: is it smooth?
Its average server fps over the last 48 hours was 58, with a low of 17. The entity count reached 79,397, covering buildings, deployables and all other world objects. The maximum memory used was 2,611 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Friend Not Foe / PvE Community / North America and is it online?
Friend Not Foe / PvE Community / North America is currently online. About 18 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Friend Not Foe / PvE Community / North America be found?
Its NA tag places Friend Not Foe / PvE Community / North America in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 158.69.23.51:28016.
Settings & Map
Friend Not Foe / PvE Community / North America map: which one is it?
Generated by the game, the map on Friend Not Foe / PvE Community / North America is procedural, size 3,700, seed 1013583542. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Friend Not Foe / PvE Community / North America have?
A gather rate is not given in the name Friend Not Foe / PvE Community / North America. A group of 4 players is the maximum, given as quad. It runs pve, no combat against other players. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC: on.
Wipe Information
When does Friend Not Foe / PvE Community / North America wipe?
Its tag supplies the prediction for Friend Not Foe / PvE Community / North America, because too few wipes are on record to confirm the schedule. Due next is a wipe on Thursday 15 October at 18:04 UTC. The world in play was made 12 days 9 hours. Its tags declare wipes every two weeks.
On Friend Not Foe / PvE Community / North America, what occurs on wipe day?
The average busiest point of its recent wipes was 5 players. 28 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.
Connect
What is the process to join Friend Not Foe / PvE Community / North America?
Use the F1 console: client.connect 158.69.23.51:28016. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://friendnotfoe.co.uk/ is its website.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167584,ts4,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp50- Max players The server has 50 slots.
ts4- Group limit 4 is the largest team allowed.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.