RustSkinLab Content Studio
159.26.105.141:28025 checked 15h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of RustSkinLab Content Studio?
Over the last seven days, RustSkinLab Content Studio ranks #13,549 in player hours, which is in the top 61% of ranked servers.
What is the player count on RustSkinLab Content Studio?
RustSkinLab Content Studio is not online at the moment; its last appearance was 15 hours ago. The average player count over the last seven days is 0, with a peak of 1. In the last 48 hours, 14:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on RustSkinLab Content Studio be interpreted?
The game's server browser reads these tags from RustSkinLab Content Studio: gmrust (Game mode): Rust survival, standard; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
RustSkinLab Content Studio in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include RustSkinLab Content Studio: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio uses. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of RustSkinLab Content Studio?
Last seen 15 hours ago, RustSkinLab Content Studio is currently offline. On 14 October 2026, BestRustServers.xyz saw it for the first time.
RustSkinLab Content Studio location: where is it?
No region is published by RustSkinLab Content Studio. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 159.26.105.141:28025.
Settings & Map
RustSkinLab Content Studio map: which one is it?
Generated by the game, the map on RustSkinLab Content Studio is procedural.
What rules and configuration does RustSkinLab Content Studio have?
A gather rate is not given in the name RustSkinLab Content Studio. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
RustSkinLab Content Studio wipe schedule: what does it show?
The record holds too few wipes for RustSkinLab Content Studio to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 13 days 15 hours.
How to Join
RustSkinLab Content Studio joining: how is it done?
Use the F1 console: client.connect 159.26.105.141:28025. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp2- Max players Slots: 2.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.