Raccoon Isle | JAPAN PvE
160.251.208.9:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 21d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTCFW 13d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Raccoon Isle | JAPAN PvE sit in the rankings?
Over the last seven days, Raccoon Isle | JAPAN PvE ranks #6,328 in player hours, which is in the top 29% of ranked servers.
Is Raccoon Isle | JAPAN PvE busy?
The server Raccoon Isle | JAPAN PvE is currently offline; it was last seen 3 hours ago. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 14:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on Raccoon Isle | JAPAN PvE be interpreted?
Read by the game's server browser, the tags Raccoon Isle | JAPAN PvE publishes are: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Raccoon Isle | JAPAN PvE in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Raccoon Isle | JAPAN PvE are: Best modded Rust servers. These filters on the server list display it: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
Raccoon Isle | JAPAN PvE Rust version: which one?
On Linux, Raccoon Isle | JAPAN PvE runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Raccoon Isle | JAPAN PvE smooth?
For the past 48 hours, server fps averaged 42, never dropping below 17. The entity count reached 152,082, covering buildings, deployables and all other world objects. The maximum memory used was 3,759 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Raccoon Isle | JAPAN PvE?
Last seen 3 hours ago, Raccoon Isle | JAPAN PvE is currently offline. The uptime it reports shows a restart roughly 1 hours ago. Over the past 7 full days, it was online 166 of 168 hours, 99% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Raccoon Isle | JAPAN PvE location: where is it?
No region tag is published by Raccoon Isle | JAPAN PvE, but its name points to Asia. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 160.251.208.9:28015.
Rules & Map
Which map is used on Raccoon Isle | JAPAN PvE?
On Raccoon Isle | JAPAN PvE, the map is procedural, size 5,000 with seed 1151759046, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Raccoon Isle | JAPAN PvE have?
The name Raccoon Isle | JAPAN PvE carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Information
Raccoon Isle | JAPAN PvE wipe schedule: what does it show?
Once a month Raccoon Isle | JAPAN PvE wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 13 days 3 hours. The tags declare wipes once a month.
What happens on wipe day on Raccoon Isle | JAPAN PvE?
The average busiest point of its recent wipes was 3 players. 18 hours into the latest wipe, the crowd reached its peak.
Join Server
Raccoon Isle | JAPAN PvE joining: how is it done?
Enter client.connect 160.251.208.9:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slots: 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.