WasteLandNuke
162.120.4.84:10000 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC 8d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC 9d ago | 3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
WasteLandNuke ranking: what position does it hold?
In the top 18% of all ranked servers, WasteLandNuke is #4,082 on player hours for the last seven days.
What is the player count on WasteLandNuke?
0 of 5 slots are filled on WasteLandNuke at the moment. The average player count over the last seven days is 1, with a peak of 3. In the last 48 hours, 02:00 UTC saw the highest activity, with an average of 2 players.
Tags & Lists
WasteLandNuke tags: what do they indicate?
The game's server browser reads these tags from WasteLandNuke: gmrust (Game mode): Rust survival, standard; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Oxide (uMod) provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain WasteLandNuke?
The BestRustServers.xyz lists that include WasteLandNuke are: Rust community servers, ranked and Vanilla-tagged Rust servers. These filters on the server list display it: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is WasteLandNuke on?
On Linux, WasteLandNuke runs Rust network protocol 2634 and build 167398. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on WasteLandNuke?
Over 48 hours, it averaged 223 server fps; the lowest was 162. The entity count reached 112,172, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,438 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of WasteLandNuke?
The server is online: WasteLandNuke. The uptime it reports shows a restart roughly 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 4 October 2026, BestRustServers.xyz saw it for the first time.
Where can WasteLandNuke be found?
There is no region published by WasteLandNuke. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 162.120.4.84:10000.
Settings & Map
Which map is used on WasteLandNuke?
Generated by the game, the map on WasteLandNuke is procedural, size 4,300, seed 2147483647. On RustMaps, from this page, the same size and seed show the same map.
WasteLandNuke rules and settings: what are they?
No gather rate appears in the name of WasteLandNuke. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is a community server, found under Community. Plugins in use: Oxide. In its own words, it is vanilla: no changed rates, kits or rules—the game as shipped. The server has VAC on.
Wipe Schedule
When does WasteLandNuke wipe?
WasteLandNuke's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 8 days 20 hours.
On WasteLandNuke, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 3 players. 2 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to WasteLandNuke?
To connect, type client.connect 162.120.4.84:10000 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o
Game
gmrust- Game mode Rust survival, standard.
mp5- Max players Slots: 5.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.