AkiRustServer
163.44.114.163:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:11 UTC 11d ago | 2 | – | running | 0 |
| Sat 3 Oct, 10:38 UTC 11d ago | 2 | – | 0.3 days | 0 |
| Mon 14 Sep, 17:50 UTC 30d ago | 1 | halved by day 1 | 18.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
AkiRustServer ranking: what position does it hold?
Over the last seven days, AkiRustServer ranks #5,193 in player hours, which is in the top 23% of ranked servers.
Is AkiRustServer busy?
The current player count for AkiRustServer is 0, out of 50 slots. The average player count over the last seven days is 0, with a peak of 5. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 4 players.
Tags and Filters
How should the tags on AkiRustServer be interpreted?
Read by the game's server browser, the tags AkiRustServer publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Game build number: 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does AkiRustServer appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include AkiRustServer are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
AkiRustServer Rust version: which one?
Rust network protocol 2634 and build 166652 on Linux is what AkiRustServer uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on AkiRustServer smooth?
Over 48 hours, it averaged 155 server fps; the lowest was 7. The entity count reached 14,158, covering buildings, deployables and all other world objects. Memory use peaked at 4,213 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of AkiRustServer?
At the moment, AkiRustServer is up. The uptime it reports shows a restart roughly 24 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
AkiRustServer location: where is it?
There is no region published by AkiRustServer. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 163.44.114.163:28015.
Rules & Map
AkiRustServer map: which one is it?
Generated by the game, the map on AkiRustServer is procedural, size 3,584, seed 1337. On RustMaps, from this page, the same size and seed show the same map. Called COLONY on the map list.
AkiRustServer rules and settings: what are they?
No gather rate appears in the name of AkiRustServer. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. The server has VAC on.
Wipe Information
AkiRustServer wipe schedule: what does it show?
The wipe times of AkiRustServer are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 11 days 2 hours.
On AkiRustServer, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 2 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
How to Join
How can I connect to AkiRustServer?
Use the F1 console: client.connect 163.44.114.163:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Game build number: 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.