PVE - The Last of Us
167.160.93.2:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:35 UTC 8d ago | 1 | – | running | 1 |
| Fri 2 Oct, 13:50 UTC 11d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC 17d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does PVE - The Last of Us sit in the rankings?
In the top 24% of all ranked servers, PVE - The Last of Us is #5,313 on player hours for the last seven days.
How many players are on PVE - The Last of Us?
0 of 50 slots are filled on PVE - The Last of Us at the moment. Averaged across the last seven days: 0 players, peaking at 3. In the last 48 hours, 13:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
What is the meaning of the tags on PVE - The Last of Us?
For PVE - The Last of Us, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slot count is 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does PVE - The Last of Us appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include PVE - The Last of Us are: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is PVE - The Last of Us on?
On Windows, PVE - The Last of Us runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on PVE - The Last of Us?
Over 48 hours, it averaged 30 server fps; the lowest was 24. Buildings, deployables and the rest of the world accounted for up to 98,504 entities. The maximum memory used was 4,293 MB. Players feel lag when fps is low and entity count climbs.
PVE - The Last of Us uptime and reliability: what are they?
The server is online: PVE - The Last of Us. The uptime it reports shows a restart roughly 37 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of PVE - The Last of Us?
Its name points to North America, though PVE - The Last of Us publishes no region tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 167.160.93.2:28015 is its address.
Rules & Map
Which map is used on PVE - The Last of Us?
Generated by the game, the map on PVE - The Last of Us is procedural, size 3,500, seed 1060201724. On RustMaps, from this page, the same size and seed show the same map.
PVE - The Last of Us rules and settings: what are they?
No gather rate appears in the name of PVE - The Last of Us. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
PVE - The Last of Us wipe schedule: what does it show?
No next wipe can be predicted for PVE - The Last of Us, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 8 days 18 hours.
What happens on wipe day on PVE - The Last of Us?
Across its recent wipes, the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. When it fell, the crowd dropped under half by day 5.
Connect
How can I connect to PVE - The Last of Us?
Enter client.connect 167.160.93.2:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp50- Max players Slot count is 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.