4Netplayers t0pwallss Community Host Madrid [ESP]
167.17.71.207:27600 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of 4Netplayers t0pwallss Community Host Madrid [ESP]?
Rank #9,964 over the last seven days in player hours: 4Netplayers t0pwallss Community Host Madrid [ESP], inside the top 45% of ranked servers.
What is the player count on 4Netplayers t0pwallss Community Host Madrid [ESP]?
4Netplayers t0pwallss Community Host Madrid [ESP]: 0 players now, with 16 slots available. The average player count over the last seven days is 0, with a peak of 1. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.
Server Tags
What is the meaning of the tags on 4Netplayers t0pwallss Community Host Madrid [ESP]?
For 4Netplayers t0pwallss Community Host Madrid [ESP], the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp16 (Max players): Slots: 16; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does 4Netplayers t0pwallss Community Host Madrid [ESP] appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include 4Netplayers t0pwallss Community Host Madrid [ESP] are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
What Rust version is 4Netplayers t0pwallss Community Host Madrid [ESP] on?
The combination is Rust network protocol 2634 and build 167781 on Linux for 4Netplayers t0pwallss Community Host Madrid [ESP]. Joining requires the same protocol; Steam updates your game for you.
4Netplayers t0pwallss Community Host Madrid [ESP] performance: is it smooth?
Its average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and the rest of the world accounted for up to 89,210 entities. At its highest, memory usage was 2,197 MB. What players experience as lag is low fps combined with a rising entity count.
4Netplayers t0pwallss Community Host Madrid [ESP] uptime and reliability: what are they?
4Netplayers t0pwallss Community Host Madrid [ESP] is currently online. According to its reported uptime, the last restart was about 9 hours ago. It was first seen by BestRustServers.xyz on 13 October 2026.
Where can 4Netplayers t0pwallss Community Host Madrid [ESP] be found?
No region is given by 4Netplayers t0pwallss Community Host Madrid [ESP]. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 167.17.71.207:27600.
Settings & Map
Which map is used on 4Netplayers t0pwallss Community Host Madrid [ESP]?
On 4Netplayers t0pwallss Community Host Madrid [ESP], the map is procedural, size 4,000 with seed 1234567890, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does 4Netplayers t0pwallss Community Host Madrid [ESP] have?
No gather rate appears in the name of 4Netplayers t0pwallss Community Host Madrid [ESP]. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is a community server, found under Community. VAC: on.
Wipe Cycle
When does 4Netplayers t0pwallss Community Host Madrid [ESP] wipe?
4Netplayers t0pwallss Community Host Madrid [ESP]'s wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 11 hours.
Join Server
4Netplayers t0pwallss Community Host Madrid [ESP] joining: how is it done?
Enter client.connect 167.17.71.207:27600 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp16,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp16- Max players Slots: 16.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.