Test Server
168.100.160.35:28039 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 16:18 UTC 9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Test Server?
Rank #15,892 over the last seven days in player hours: Test Server, inside the top 72% of ranked servers.
How many players are on Test Server?
The current player count for Test Server is 0, out of 10 slots. Averaged across the last seven days: 0 players.
Server Tags
How should the tags on Test Server be interpreted?
Read by the game's server browser, the tags Test Server publishes are: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slot count is 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Test Server?
These BestRustServers.xyz lists include Test Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Test Server on?
Rust network protocol 2634 and build 167398 on Linux is what Test Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Test Server?
For the past 48 hours, server fps averaged 60, never dropping below 59. Buildings, deployables and the rest of the world accounted for up to 69,606 entities. The maximum memory used was 2,752 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Test Server and is it online?
The server is online: Test Server. According to its reported uptime, the last restart was about 3 days 16 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can Test Server be found?
There is no region published by Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.100.160.35:28039.
Rules and Settings
What is the map on Test Server?
A procedural map of size 3,500 and seed 1331288570 is what Test Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does Test Server have?
The name Test Server carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: on.
Wipe Schedule
Test Server wipe schedule: what does it show?
Test Server's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 9 days 3 hours.
What happens on wipe day on Test Server?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Connect
How can I connect to Test Server?
Use the F1 console: client.connect 168.100.160.35:28039. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slot count is 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Game build number: 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.