[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
168.100.161.129:28189 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:01 UTC 9h ago | – | – | – | 0 |
| Tue 13 Oct, 03:01 UTC 1d ago | – | – | – | 0 |
| Mon 12 Oct, 03:01 UTC 2d ago | – | – | – | 2 |
| Sun 11 Oct, 03:01 UTC 3d ago | – | – | – | 0 |
| Sat 10 Oct, 03:01 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 03:01 UTC 5d ago | – | – | – | 0 |
| Thu 8 Oct, 03:01 UTC 6d ago | – | – | – | 0 |
| Wed 7 Oct, 03:01 UTC 7d ago | – | – | – | 1 |
| Tue 6 Oct, 03:01 UTC 8d ago | – | – | – | 0 |
| Mon 5 Oct, 03:01 UTC 9d ago | – | – | – | 0 |
| Sun 4 Oct, 03:01 UTC 10d ago | – | – | – | 0 |
| Sat 3 Oct, 03:01 UTC 11d ago | – | – | – | 0 |
| Fri 2 Oct, 10:00 UTC 12d ago | – | – | – | 2 |
| Fri 2 Oct, 08:47 UTC 12d ago | – | – | – | 1 |
| Fri 2 Oct, 08:35 UTC 12d ago | – | – | – | 0 |
| Fri 2 Oct, 07:11 UTC 12d ago | – | – | – | 1 |
| Fri 2 Oct, 03:01 UTC 12d ago | – | – | – | 0 |
| Thu 1 Oct, 19:38 UTC 12d ago | – | – | – | 1 |
| Thu 1 Oct, 19:29 UTC 12d ago | – | – | – | 0 |
| Thu 1 Oct, 19:02 UTC 12d ago | – | – | – | 0 |
Similar servers
Quick answers
Player Count
What is the rank of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Rank #1,792 over the last seven days in player hours: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, inside the top 8% of ranked servers.
What is the player count on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: 4 players now, with 300 slots available. The seven-day average player count stands at 3, and the highest point was 21. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 15.
Server Tags
How should the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C be interpreted?
The game's server browser reads these tags from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: gmrust (Game mode): Rust survival, standard; mp300 (Max players): Slots: 300; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^e (Minigames): Minigame server: arenas, Bedwars, parkour and more; ^d (Combat training): Training: aim and PvP practice, loot given; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C are: Rust servers in Europe, Best modded Rust servers and Best Rust combat training servers. These filters on the server list display it: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C Rust version: which one?
On Linux, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C performance: is it smooth?
Its average server fps over the last 48 hours was 248, with a low of 120. Buildings, deployables and the rest of the world accounted for up to 3,094 entities. Memory use peaked at 2,568 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C and is it online?
The server is online: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. About 7 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C be found?
Its name points to Europe, though [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 168.100.161.129:28189 is its address.
Rules & Map
Which map is used on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Generated by the game, the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is procedural, size 6,000, seed 1337. View it on RustMaps from this page: identical size and seed produce an identical map. Called THE WAR MAP on the map list.
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C rules and settings: what are they?
No gather rate appears in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. With no stated limit, groups default to 8 players. It runs minigames & battle royale, parkour, arenas, battle royale, Bedwars. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.
Wipe Schedule
When does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe?
Every few hours [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C makes a new world, so no wipe schedule exists and none of those resets is a wipe.
Join Server
What is the process to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Use the F1 console: client.connect 168.100.161.129:28189. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://thewar.tip4serv.com is its website.
Server tags
Published as mp300,ptrak,$r?,v2634,^e,^d,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp300- Max players Slots: 300.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Gameplay
^e- Minigames Minigame server: arenas, Bedwars, parkour and more.
^d- Combat training Training: aim and PvP practice, loot given.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.