Stillwater Testing
168.100.162.13:29015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.5 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 18:31 UTC 9d ago | 3 | – | running | 2 |
| Thu 1 Oct, 15:42 UTC 13d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC 14d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC 16d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Stillwater Testing?
In the top 22% of all ranked servers, Stillwater Testing is #4,851 on player hours for the last seven days.
Is Stillwater Testing busy?
The server Stillwater Testing is currently offline; it was last seen 27 hours ago. Averaged across the last seven days: 0 players, peaking at 3. In the last 48 hours, 10:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
What is the meaning of the tags on Stillwater Testing?
The game's server browser reads these tags from Stillwater Testing: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slot count is 40; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Stillwater Testing?
The BestRustServers.xyz lists that include Stillwater Testing are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Stillwater Testing on?
The combination is Rust network protocol 2634 and build 166652 on Linux for Stillwater Testing. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on Stillwater Testing?
For the past 48 hours, server fps averaged 58, never dropping below 53. The entity count reached 148,381, covering buildings, deployables and all other world objects. Memory use peaked at 5,973 MB. Players feel lag when fps is low and entity count climbs.
Stillwater Testing uptime and reliability: what are they?
Last seen 27 hours ago, Stillwater Testing is currently offline. The uptime it reports shows a restart roughly 8 days 8 hours ago. Over the past 7 full days, it was online 148 of 168 hours, 88% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Stillwater Testing be found?
There is no region published by Stillwater Testing. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 168.100.162.13:29015 is its address.
Settings & Map
Stillwater Testing map: which one is it?
Generated by the game, the map on Stillwater Testing is procedural, size 5,000, seed 1383972055. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
What rules and configuration does Stillwater Testing have?
The name Stillwater Testing carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. The server has VAC on.
Wipe Schedule
On what schedule does Stillwater Testing wipe?
The wipe times of Stillwater Testing are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 9 days 13 hours.
On Stillwater Testing, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 43 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
How can I connect to Stillwater Testing?
To connect, type client.connect 168.100.162.13:29015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slot count is 40.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.