10x Development
NA 168.100.163.159:28010 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 17:45 UTC, in 19h. Its weekly schedule tag · low confidence
- usual gap
- 7.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 19hThu 15 Oct, 17:45 UTC
- 7d 19hThu 22 Oct, 17:45 UTC
- 14d 19hThu 29 Oct, 17:45 UTC
- 21d 20hThu 5 Nov, 19:00 UTCFW
- 28d 19hThu 12 Nov, 17:45 UTC
- 35d 19hThu 19 Nov, 17:45 UTC
- 42d 19hThu 26 Nov, 17:45 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTCFW 13d ago | 0 +1 queue | – | running | 0 |
| Mon 21 Sep, 18:37 UTC 23d ago | 1 +1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC 28d ago | 4 +1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
10x Development ranking: what position does it hold?
10x Development ranks #1,233 in North America and #8,613 overall on player hours over the last seven days, in the top 39% of ranked servers.
How many players are on 10x Development?
The current player count for 10x Development is 0. The seven-day average player count stands at 0, and the highest point was 3. The busiest time in the last 48 hours was 00:00 UTC, when the average player count was 1.
Server Tags
How should the tags on 10x Development be interpreted?
Read by the game's server browser, the tags 10x Development publishes are: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): Slot count is 0; ts32 (Group limit): Teams can have at most 32 members; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^w (Weekly): A wipe each week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; modded (Modded): Under Modded, because plugins or settings modify play; NA (North America): Server browser category: North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
10x Development operator: who is it?
5 other servers we track also publish a atlasrust.us hostname, as does 10x Development, so the same operator most likely runs them.
Where does 10x Development appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include 10x Development: 10x Rust servers, Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server Details
10x Development Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for 10x Development. Steam updates your game automatically, but it needs to match the protocol to join.
10x Development performance: is it smooth?
Over 48 hours, it averaged 67 server fps; the lowest was 67. The entity count reached 251,884, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,743 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of 10x Development?
10x Development is currently online. According to its reported uptime, the last restart was about 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can 10x Development be found?
In North America, 10x Development lists itself with its NA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 168.100.163.159:28010.
Rules and Settings
Which map is used on 10x Development?
On 10x Development, the map is procedural, size 5,500 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Called Vitality Custom Map on the map list.
What rules and configuration does 10x Development have?
By its name, the gather rate is 10x on 10x Development. Up to 32 players per group. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Information
When does 10x Development wipe?
The prediction for 10x Development follows its tag, since too few wipes are on record to confirm its schedule. Thursday 15 October at 17:45 UTC is when the next wipe is due. The current world has been running since 13 days 4 hours. Its tags list a wipe schedule of one week.
On 10x Development, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. On the latest wipe the crowd peaked 0 hours in, with a queue of 1 beyond it. Half the peak was held until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half in the wipes that did not hold.
How to Join
10x Development joining: how is it done?
Use the F1 console: client.connect 168.100.163.159:28010. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts32,^o^z,modded
Game
gmrust- Game mode Standard survival gameplay.
mp0- Max players Slot count is 0.
ts32- Group limit Teams can have at most 32 members.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly A wipe each week.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
modded- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.