offline_test_server
169.0.215.43:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of offline_test_server?
Over the last seven days, offline_test_server ranks #13,474 in player hours, which is in the top 60% of ranked servers.
What is the player count on offline_test_server?
At this moment, offline_test_server is offline, with the last sighting 5 days 22 hours ago. The average player count over the last seven days is 0, with a peak of 1.
Server Tags
What is the meaning of the tags on offline_test_server?
For offline_test_server, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Slot count is 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167058 (Build): Game build number: 167058; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
offline_test_server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include offline_test_server are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server Details
offline_test_server Rust version: which one?
The combination is Rust network protocol 2634 and build 167058 on Windows for offline_test_server. Joining requires the same protocol; Steam updates your game for you.
offline_test_server uptime and reliability: what are they?
Offline now for offline_test_server, last seen 5 days 22 hours ago. Over the past 6 full days, it was online 1 of 144 hours, 1% of the time. It was first seen by BestRustServers.xyz on 7 October 2026.
Where can offline_test_server be found?
There is no region published by offline_test_server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 169.0.215.43:28015 is its address.
Settings & Map
What is the map on offline_test_server?
A procedural map is what offline_test_server runs, generated by the game.
What are the settings and rules for offline_test_server?
A gather rate is not given in the name offline_test_server. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. The server has VAC on.
Wipe Schedule
On what schedule does offline_test_server wipe?
Too few wipes are on record for offline_test_server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 6 days 15 hours.
Connect
What is the process to join offline_test_server?
Enter client.connect 169.0.215.43:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp1- Max players Slot count is 1.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167058- Build Game build number: 167058.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.