pico-v2 test
169.150.196.33:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:54 UTC 4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of pico-v2 test?
Over the last seven days, pico-v2 test ranks #7,588 in player hours, which is in the top 34% of ranked servers.
Is pico-v2 test busy?
pico-v2 test is not online at the moment; its last appearance was 4 days 5 hours ago. The average player count over the last seven days is 1, with a peak of 1.
Server Tags
How should the tags on pico-v2 test be interpreted?
The game's server browser reads these tags from pico-v2 test: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does pico-v2 test appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include pico-v2 test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
pico-v2 test Rust version: which one?
On Windows, pico-v2 test runs Rust network protocol 2634 and build 167398. Joining requires the same protocol; Steam updates your game for you.
pico-v2 test uptime and reliability: what are they?
Offline now for pico-v2 test, last seen 4 days 5 hours ago. Over the past 5 full days, it was online 11 of 120 hours, 9% of the time. On 9 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of pico-v2 test?
No region is given by pico-v2 test. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 169.150.196.33:28015 is its address.
Rules & Map
What is the map on pico-v2 test?
Procedural map: that is what pico-v2 test runs, and it is generated by the game.
What are the settings and rules for pico-v2 test?
The name pico-v2 test carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is off.
Wipe Schedule
When does pico-v2 test wipe?
pico-v2 test's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 4 days 10 hours.
On pico-v2 test, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to pico-v2 test?
Enter client.connect 169.150.196.33:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.