RCE TAKEOVER
170.23.127.203:25565 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
RCE TAKEOVER ranking: what position does it hold?
Over the last seven days, RCE TAKEOVER ranks #15,918 in player hours, which is in the top 72% of ranked servers.
What is the player count on RCE TAKEOVER?
The current player count for RCE TAKEOVER is 0, out of 200 slots. The average player count over the last seven days is 0.
Tags & Lists
How should the tags on RCE TAKEOVER be interpreted?
Read by the game's server browser, the tags RCE TAKEOVER publishes are: gmrust (Game mode): Standard survival gameplay; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
RCE TAKEOVER in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include RCE TAKEOVER: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
RCE TAKEOVER Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what RCE TAKEOVER uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on RCE TAKEOVER?
Over 48 hours, it averaged 233 server fps; the lowest was 141. The entity count reached 44,206, covering buildings, deployables and all other world objects. At its highest, memory usage was 1,677 MB. Players feel lag when fps is low and entity count climbs.
How reliable is RCE TAKEOVER and is it online?
At the moment, RCE TAKEOVER is up. According to its reported uptime, the last restart was about 19 hours ago. It was up 86% of the time over the last 7 full days, 145 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
RCE TAKEOVER location: where is it?
No region is given by RCE TAKEOVER. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 170.23.127.203:25565 is its address.
Rules and Settings
What is the map on RCE TAKEOVER?
On RCE TAKEOVER, the map is procedural, size 3,000 with seed 2345976, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does RCE TAKEOVER have?
No gather rate appears in the name of RCE TAKEOVER. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC: on.
Wipe Cycle
When does RCE TAKEOVER wipe?
RCE TAKEOVER's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 11 days 21 hours.
On RCE TAKEOVER, what occurs on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
How can I connect to RCE TAKEOVER?
To connect, type client.connect 170.23.127.203:25565 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp200- Max players The server has 200 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.